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Milkshape

by Louden · in Torque Game Engine · 01/03/2006 (6:53 am) · 1 replies

Greetings,

I am having a problem rigging joints/skeletons to clothing and flesh to models in Milkshape. I want the faces of the model to deform together without breaking up into seperate groups and revealing hollow regions in the model. ie: gaps develop between seperate groups, and the faces with the texture wont deform smoothly in the animations.

I cannot figure this out, is there a solution?

Regards
Louden

#1
01/08/2006 (2:04 am)
You might have better luck posting on a Milkshape forum about this, if the problem is within Milkshape and not part of the export process.