Title Bar Weirdness - T2D 1.1 Alpha 2
by Chris Cockcroft · in Torque Game Builder · 01/03/2006 (3:44 am) · 3 replies
Hi Melv,
I've been experiencing some very strange issues when holding down the window's title bar while running T2D. Generally, everything moving comes to a standstill (which is fine), but upon releasing it, everything goes wrong. Collisions fail, objects disappear (I think due to world limits failing) and it would also appear that keyboard input being entered while grabbing the title bar constantly repeats after releasing.
Some of these issues also occur when going from fullscreen to windowed and vice versa, and seem to be related to the physics system getting out of whack.
Actually, writing that made me think to try "t2dScene.setScenePhysicsFPSActive( true );" and the collisions stopped failing. However, there is a temporary "speed up" of the physics and animations (as if the game is catching up for lost time), and keyboard input still locks.
Is there a way to have the engine pause (physics, input and all) when either the title bar is held or the window mode/resolution is changed?
iBook G4 933
640 mb RAM
MacOS X 10.4.3
(no modifications to engine made)
Hope this makes sense :P
Thanks,
Chris
I've been experiencing some very strange issues when holding down the window's title bar while running T2D. Generally, everything moving comes to a standstill (which is fine), but upon releasing it, everything goes wrong. Collisions fail, objects disappear (I think due to world limits failing) and it would also appear that keyboard input being entered while grabbing the title bar constantly repeats after releasing.
Some of these issues also occur when going from fullscreen to windowed and vice versa, and seem to be related to the physics system getting out of whack.
Actually, writing that made me think to try "t2dScene.setScenePhysicsFPSActive( true );" and the collisions stopped failing. However, there is a temporary "speed up" of the physics and animations (as if the game is catching up for lost time), and keyboard input still locks.
Is there a way to have the engine pause (physics, input and all) when either the title bar is held or the window mode/resolution is changed?
iBook G4 933
640 mb RAM
MacOS X 10.4.3
(no modifications to engine made)
Hope this makes sense :P
Thanks,
Chris
About the author
#2
By the way, Alpha 2 has completely restored my interest in T2D - it's a blast :)
Chris
01/04/2006 (4:09 pm)
Great! By the way, is there a way for us to see the full list of bugs in the database? I'd hate to be bringing up things already mentioned.By the way, Alpha 2 has completely restored my interest in T2D - it's a blast :)
Chris
#3
It would be very nice to have completely open-access to info like bugs but I think the current system has security issues which are more of a problem at this point.
You never know what the future may bring though.
- Melv.
01/04/2006 (11:23 pm)
Quote:By the way, is there a way for us to see the full list of bugs in the database?There isn't public access to the bug database but if there was GG would have to comment on that one. We also use the system for lots of other internal product development stuff which we don't want making public.
It would be very nice to have completely open-access to info like bugs but I think the current system has security issues which are more of a problem at this point.
You never know what the future may bring though.
- Melv.
Employee Melv May
Justin has added this to the issue database (#1039).
Thanks!
- Melv.