Dif Problem
by Joe Melton · in Torque Game Engine · 01/02/2006 (2:53 am) · 2 replies
I am using QuArK to create an interior, and am having some issues with the placement of brushes (hope I have my terminology correct) after exporting to dif.
If I leave "don't write floating point coords" unchecked, one of the brushes moves vertically from where I placed it in the QuArK editor. Here is an example:
www.joemelton.com/images/dif_prob01.jpg
If I check "don't write floating point coords," the brush shows up in its proper location, but all of the brushes are misaligned and my light maps get screwed up. Here is an example after checking the box:
www.joemelton.com/images/dif_prob02.jpg
If anybody can be of assistance, I would appreciate it.
If I leave "don't write floating point coords" unchecked, one of the brushes moves vertically from where I placed it in the QuArK editor. Here is an example:
www.joemelton.com/images/dif_prob01.jpg
If I check "don't write floating point coords," the brush shows up in its proper location, but all of the brushes are misaligned and my light maps get screwed up. Here is an example after checking the box:
www.joemelton.com/images/dif_prob02.jpg
If anybody can be of assistance, I would appreciate it.
Torque Owner Mark Barner
mbarnatl