Game Development Community

Dif Problem

by Joe Melton · in Torque Game Engine · 01/02/2006 (2:53 am) · 2 replies

I am using QuArK to create an interior, and am having some issues with the placement of brushes (hope I have my terminology correct) after exporting to dif.

If I leave "don't write floating point coords" unchecked, one of the brushes moves vertically from where I placed it in the QuArK editor. Here is an example:

www.joemelton.com/images/dif_prob01.jpg

If I check "don't write floating point coords," the brush shows up in its proper location, but all of the brushes are misaligned and my light maps get screwed up. Here is an example after checking the box:

www.joemelton.com/images/dif_prob02.jpg

If anybody can be of assistance, I would appreciate it.

#1
02/15/2006 (3:43 pm)
Read this link, it may help you out.
#2
02/15/2006 (9:06 pm)
Hey thanks for the reply. I'll check it out.