3D breakout
by Harrison Brock · in Technical Issues · 01/01/2006 (7:13 pm) · 5 replies
I am work on a 3D breakout game just for fun. I just want to know if it would be easiser to make the game with TGE or DirectX 9.0c? I know that I could set thing up faster in TGE.
And if I use TGE to make this game will I need to make a new physics class for the ball?
And if I use TGE to make this game will I need to make a new physics class for the ball?
#2
02/14/2006 (7:15 am)
T2D would be perfect for this. Check it out when you get a chance.
#3
02/14/2006 (8:12 am)
I dont think T2D would be perfect for this... considering it's a 3D game and T2D's a 2D engine.
#4
02/14/2006 (8:22 am)
FYI... You can use 3d shapes in T2D. IMHO, it is easier to get a game up and running in T2D than TGE. Just offering the info. You know what type of game you are trying to make.
#5
You really can't have a 3 dimensional playing area with 3D shapes in T2D.
02/14/2006 (8:24 am)
Yes, you can run a 3D object in T2D, but it still acts as a 2D object. You really can't have a 3 dimensional playing area with 3D shapes in T2D.
Torque Owner Brian Kirchgessner
Prosimian Productions
But Email the guys that made MarbleBlast, and ask them if they can get you pointers.