Game Development Community

3D breakout

by Harrison Brock · in Technical Issues · 01/01/2006 (7:13 pm) · 5 replies

I am work on a 3D breakout game just for fun. I just want to know if it would be easiser to make the game with TGE or DirectX 9.0c? I know that I could set thing up faster in TGE.

And if I use TGE to make this game will I need to make a new physics class for the ball?

#1
02/14/2006 (6:51 am)
TGE would be easier, no i but if you made the ball similar to what the guys did with MarbleBlast, that would be fine. You can try incorporating ODE for the bouncing effect.

But Email the guys that made MarbleBlast, and ask them if they can get you pointers.
#2
02/14/2006 (7:15 am)
T2D would be perfect for this. Check it out when you get a chance.
#3
02/14/2006 (8:12 am)
I dont think T2D would be perfect for this... considering it's a 3D game and T2D's a 2D engine.
#4
02/14/2006 (8:22 am)
FYI... You can use 3d shapes in T2D. IMHO, it is easier to get a game up and running in T2D than TGE. Just offering the info. You know what type of game you are trying to make.
#5
02/14/2006 (8:24 am)
Yes, you can run a 3D object in T2D, but it still acts as a 2D object.

You really can't have a 3 dimensional playing area with 3D shapes in T2D.