Game Development Community

Hiring 2 T2D Developers

by Rob Sandbach · in Jobs · 01/01/2006 (6:28 am) · 1 replies

Re: http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=9057

Hello all,

My Studio, Urban Games, are looking to extrenally source 2 people to the assist in the creation of "Chain-works", as detailed in the above plan. These are paying positions, with

We are looking to hire:

a) Particle Effects Artist
We are looking for someone confident in making complex and convincing particle emmitters and effects using T2D's integrated editor. Specific details of the required tasks will be given to anyone interested but essentially, you would be responsible for the creation of several different types of fireworks exploding. If you are interested in particle effects, and would like your work featured as the focal point of an entire game, this is a project for you!

b) T2D Scripter
We are also looking for someone relatively confident in scripting for Torque 2D. They would be responsible for the development of the game from a design document through to creation. You would be working on the codebase on your own, allowing you to do things in your own style and time. The game it's self is incredibly simple, to the point where I have a prototype running myself as a veteran scriptor inside 24 hours. It boils down to the creation, linking and destruction of objects which are propelled using the physics system with a particle emmiter attached. An experienced developer could confidently create the basic engine inside of a few hours, and at this stage this is all we require.

Both positions are paid as one off fees, not by the hour, with a specification and agreement upon deadline negotiated along with a fair price.

All enquiries to robsandbach@urban-games.net!

Thank you for your time!

Rob Sandbach

#1
02/15/2006 (7:17 am)
Rob - I don't know if you're still looking or not, but I sent you an email :)