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How to release the T2D's game product?

by Hugeone · in Torque Game Builder · 12/30/2005 (10:14 pm) · 10 replies

When I finished the T2D's game, how to release it ?

Which files do the T2D engine need to support, DX9 or OpenGL runtime ?
It does not run when I copy the game product to other PC machine.
I want somebody to tell you how to do it, or need to include which release files.

Thanks in advanced.

~ HugeOne

#1
12/30/2005 (10:24 pm)
You should only need to copy the stuff in the \SDK\example directory.

if you do that, it should run on another machine no problem.

if it doesnt, that machine might have an incompatable videocard.

also, make sure you delete the .cs files prior to releasing a game
#2
12/30/2005 (10:39 pm)
@Jason

Do the PC machine need DX runtime or OpenGL runtime ?
I have copy the SDK\example directory and delete the *.cs files. But it doesnot run.
#3
12/31/2005 (1:20 am)
Check the console.log to see what's actually going wrong. You don't want to delete the main.cs that lives in the top level of your directory structure (where the T2D.exe lives)
#4
12/31/2005 (7:08 am)
In the root with your executable you'll need:

- Your executable!
- "glu2d3d.dll" & "opengl2d3d.dll" for the graphics support.
- "main.cs"
- "common" directory (delete all ".cs" files leaving only compiled ".dso" files)
- Include your own game directory (delete all ".cs" files leaving only compiled ".dso" files)
- REMOVE "tileeditor" and "particleeditor" as well as the demo directories.

We're working on a packaging utility to take care of this process for you.

- Melv.
#5
12/31/2005 (5:38 pm)
I'm not sure if this is only for the latest openal version or not, but you may need

OpenAL32.dll

included as well. Although I'm not certain :)
#6
02/07/2006 (9:49 pm)
The videocard of the PC machine is "3dLabs". Is it incompatable with T2D engine ?

I have copied all need files to the PC machine.
#7
02/09/2006 (1:00 pm)
What about patches? Is there an easy way to release patches for a T2D game? Or an installer?
#8
02/27/2006 (8:05 am)
I'm curious about this as well. Is there currently a way to release patches or is there an upcoming feature being implemented to do this?
#9
02/27/2006 (8:15 am)
At the moment, you would need to write your own patcher. I can't see it being implemented as core T2D function as there are simply too many ways to distribute a game. Directory structures will change, file extensions will change, different encryption routines, files distributed in a zip and so-on.
#10
03/08/2006 (10:21 pm)
How about the isometric map now, please help me more, thanks.