Game Development Community

For those SERIOUS about dynamic sky/clouds

by Azmodeus · in Torque Game Engine Advanced · 12/30/2005 (11:55 am) · 7 replies

Just saw this dissertation paper. Very nice.

http://www.alienstealth.de/mig/skysystem/

As you can see from the screenshots/videos, the real vs virtual are very very very similar!

It would be awesome if somebody took the paper and made a mod for TSE.

*hint* *hint*

#1
12/30/2005 (11:57 am)
Just read that it is going to be incorporated into the open source nebula2 device engine.

We might be able to contact the authors and get a license for use with TSE.
#2
12/30/2005 (1:36 pm)
Looks sweet. Something like this would be great in TSE.
#3
12/30/2005 (1:41 pm)
His dissertation is right up there - someone motivated could implement it in TSE without having to get license, AFAIK. :)

On the other hand, we're talking about a skybox that runs at < 100fps on a Radeon 9800 Pro.

On the other other hand, it's pretty darn cool. ;)

I'm sure if someone made a nice resource about getting this to work in TSE, I'd be able to toss a content pack or two their way. ^^;
#4
12/30/2005 (6:52 pm)
With a good HDR solution TSE should be able to do even better than that.. and with some post processing. You can do cartoon clouds and a number of other sky effects. With SM 3.0+ should be able to manipulate the sky to do just about anything imaginable. Since glow is built into sky right now. If it was broken out to where you could just define a material for it just like dts and dif.
#5
01/13/2006 (9:44 pm)
Really cool - but the paper is in German.
#6
01/31/2006 (8:13 am)
Luckily german is my mother tongue :)
#7
03/03/2006 (7:16 am)
Just fyi: the latest gamedeveloper magazine has a nice article on dynamic shader based sky boxes..The article is an more in depth version of the link above