Game Development Community

Car dissapearing when camera is at a distance?

by Ian Winter · in Torque Game Engine · 12/29/2005 (11:42 am) · 6 replies

I'm using the starter.racing with 1.4 and whenever the camera is more than a certain distance away it just dissapears although the wheels are still visible. I'm pretty new to using TGE so I apologise if this is a simple question, my first instincts are that perhaps it's due to TGE trying to switch to a lower poly version of the vehicle at a distance and being unable to for some reason, but this is a wild guess on my behalf as I'm not totally sure how TGE works yet!

Any helps appreciated, thanks in advance! :)

#1
12/29/2005 (11:49 am)
If a mod reads this, please ignore my thread delete request, I thought I'd solved the problem but apparently not :(
#2
12/29/2005 (7:34 pm)
This may be a LOD problem. Is this a model you have made, the default buggy or something else?
#3
12/30/2005 (1:10 am)
Just using the default buggy from the starter.racing kit. I've also implemented and am using the advanced camera resource if that has any kind of baring on the issue.
#4
12/30/2005 (10:25 am)
Could this thread help? http://www.garagegames.com/mg/forums/result.thread.php?qt=29360
#5
12/30/2005 (6:28 pm)
Unfortunately not Rob, gave it a try but no luck.
#6
12/31/2005 (10:29 am)
I tried swapping out buggy.dts for the .dts file of the car from the bravetree pack. I only did a swap of the .dts file names so I'm only assuming when I copy the right textures over and stuff it isn't going to dissapear again, but that seems to have fixed it.