Game Development Community

Master Server Source?

by Adrian Wright · in Torque Game Engine · 03/01/2002 (8:30 am) · 5 replies

I was wandering if GG was planning on releasing the Master Server source code. Our game will require the use of a master server, and though I think we could write one, I hate reinventing the wheel.

Plus as of late, our game hasnt been registering with the GG master server. My assumption is the GG master server doesnt see the newest head build?

#1
03/04/2002 (5:53 am)
just moving to the top
#2
03/04/2002 (8:24 pm)
I would also like this. Or a list of commands, the format of commands and a rundown of how they work.

What's going to happen when there are too many torque games for the master server to handle? With all these games it might make the queries slow.
#3
03/04/2002 (8:55 pm)
Right now, we are not releasing the Master Server source. We have so much on our plate that adding more support issues is not something we want to do.

Jeff Tunnell GG
#4
03/06/2002 (7:07 pm)
writing your own simple master server really isn't that difficult -- we did it for Dark Vengeance in order to simulate the gamespy servers without actually referencing them (and so we could put other debug code into the server-side of things to fully test the client code).

certainly, writing gamespy support would be pretty simple at this point. so would adding gameranger support for the mac. all the master server stuff I've seen typically works off some variation of the original quakeworld MS interaction system.

d
#5
03/08/2002 (11:49 am)
Actually I do have a license for gamespy source codes, just didnt want to apply them to the Torque project.