DTS collision convex
by QuangKim · in Torque Game Engine · 12/28/2005 (7:32 pm) · 3 replies
Using max7, I reexport buggy.max to buggy.dts, the collision convex is not correct like the origianal one.
Do any one know this problems???
( enable collisonifo in vehicle::randerimage to see problem).
Do any one know this problems???
( enable collisonifo in vehicle::randerimage to see problem).
About the author
#2
I use carPack to export DTS, it is ok.
But with the original buggy, it is not.
The convex poly is wrong. For example, a box convex inlude 6 polygon, 4 vertices for 1 polygon.
But in with the reexport buggy the polygon have 5 vertices.
Sorry I dont know how to post screenshot on my post.
01/02/2006 (11:05 pm)
I think the problem is the buggy is modeled in older version of Max,I use carPack to export DTS, it is ok.
But with the original buggy, it is not.
The convex poly is wrong. For example, a box convex inlude 6 polygon, 4 vertices for 1 polygon.
But in with the reexport buggy the polygon have 5 vertices.
Sorry I dont know how to post screenshot on my post.
#3
01/08/2006 (1:39 am)
Upload the image somewhere, then say [ image]url to your image[/image ]. (Remove the spaces to make it actually work.)
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