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DTS collision convex

by QuangKim · in Torque Game Engine · 12/28/2005 (7:32 pm) · 3 replies

Using max7, I reexport buggy.max to buggy.dts, the collision convex is not correct like the origianal one.
Do any one know this problems???
( enable collisonifo in vehicle::randerimage to see problem).

#1
12/31/2005 (2:56 pm)
Can you post screenshots?
#2
01/02/2006 (11:05 pm)
I think the problem is the buggy is modeled in older version of Max,
I use carPack to export DTS, it is ok.
But with the original buggy, it is not.
The convex poly is wrong. For example, a box convex inlude 6 polygon, 4 vertices for 1 polygon.
But in with the reexport buggy the polygon have 5 vertices.
Sorry I dont know how to post screenshot on my post.
#3
01/08/2006 (1:39 am)
Upload the image somewhere, then say [ image]url to your image[/image ]. (Remove the spaces to make it actually work.)