Game Development Community

Texture sizes

by Eric Forhan · in Torque Game Engine · 12/27/2005 (10:17 pm) · 1 replies

Hi again, everyone.

For TGE 1.3-1.4x, is it still recommended to use 256x256 textures on DIFs, or can 512x512 (or better) be used on today's computers without serious video lag?

#1
02/09/2006 (5:25 pm)
I have used huge textures on DIF's without any issues. What you do have to consider is, how much texture memory you are using. Even a 256x256 texture uses about a quarter of a meg of video memory. A single 512x512 texture will take about a meg of memory. You really won't run into speed issues until the user's video card runs out of memory.