Game Development Community

City

by Joe Melton · in Torque Game Engine · 12/27/2005 (9:31 pm) · 4 replies

If one were creating a city, many of whose buildings would be inaccessible, would it be better to use dts objects rather than dif?

#1
12/27/2005 (9:42 pm)
Dts would be best for non entry buildings..
#2
12/27/2005 (9:43 pm)
That's what I was thinking. I was not sure which would provide less of a performance hit.
#3
12/28/2005 (9:54 am)
It's more complicated than that (more decisions to make), so I suggest you take a look at this FAQ Question: What is the difference between .dif and .dts shapes?
#4
12/28/2005 (4:16 pm)
Thanks. I'll do that.