Game Development Community

Scaling mounted weapons??

by Martin Askestad · in Torque Game Engine · 12/27/2005 (6:47 pm) · 6 replies

I have been entertaining myself with the search, but came up empty. Is there a way of scaling a weapon that the player is currently holding?? Without changing the model and re-exporting it??

#1
12/28/2005 (8:56 am)
I need an answer to this too, ive been having this problem too!
#2
12/28/2005 (8:59 am)
I'm sure it's going to take some source modifications, but it's totaly possible. The weapons in Minions of Mirth scale with the character that's holding them, for example.
#3
12/28/2005 (1:31 pm)
Http://www.ultrabizz.com/dpm/dynamic_player_mod.html

The above ressource uses dynamic scaling.
A proper lookthrough will reveal the secrets I think.

Enjoy!
#4
12/31/2005 (2:49 pm)
I'm not entirely sure how it was done, but modders in Tribes 2 did some crazy stuff with the dts shapes already in the game. For example, combining multiple dts shapes together to make a new weapon. Scaling was also done on a regular basis... so I think its possible.

So there is a way, though I certainly not sure how to do it...
#5
12/31/2005 (6:04 pm)
Holy crap I've never seen that scale modification. On a perbone basis? That's awesome, but I don't see the source for it anywhere on that page?
#6
01/01/2006 (10:00 am)
@ Paul
As DAvid Blake posted in ;
http://www.garagegames.com/mg/forums/result.thread.php?qt=38015

Its the same ressource as the one he mentions here;
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7368

Enjoy!