Flying vehicles and triggers
by Edward Gardner · in Torque Game Engine · 02/28/2002 (3:28 pm) · 15 replies
Another oddity, flying vehicles don't seem to collide with triggers. Anyone have any quick fix?
#2
04/07/2002 (4:11 pm)
Bumpety bump :)
#3
Maybe missed it for the other vehicles?
Phil.
04/07/2002 (5:01 pm)
I thought tim had fixed that a few builds back. He was fixing it for the cars at least.Maybe missed it for the other vehicles?
Phil.
#4
04/07/2002 (5:43 pm)
Yeah, it works for cars, just not triggers. I looked at the collision code, but I don't see what to mess with, so i left ot alone :)
#5
Well i have setup a trigger for my flying vehicle last night but it doesnt seem to work. I have follow the tutorial from TGE documentation page (the flagpole) and make the trigger box quite large. But when my flying vehicle enter that zone the flag doesnt seem to move at all 8-(.
I am currently using the torquedemo 1.1.2 for as my testbench (still need to recompile the latest head version).
Is it an issue/problem with this version? (that flying vehicle dont activate triggers).
Thanks!
03/06/2003 (9:38 am)
Hello folks!Well i have setup a trigger for my flying vehicle last night but it doesnt seem to work. I have follow the tutorial from TGE documentation page (the flagpole) and make the trigger box quite large. But when my flying vehicle enter that zone the flag doesnt seem to move at all 8-(.
I am currently using the torquedemo 1.1.2 for as my testbench (still need to recompile the latest head version).
Is it an issue/problem with this version? (that flying vehicle dont activate triggers).
Thanks!
#6
03/07/2003 (8:32 am)
If it is any consolation, vehicles never triggered those things in T2 either...
#7
I really need to get those trigger working with our vehicle if not then how i am suppose to implement any kind of action when a vehicle enter a specific zone?
For example to implement start/end racing line, or activate a turret, etc...
03/07/2003 (8:54 am)
It never did in T2? Thats strange, i was sure trigger could work with any object.I really need to get those trigger working with our vehicle if not then how i am suppose to implement any kind of action when a vehicle enter a specific zone?
For example to implement start/end racing line, or activate a turret, etc...
#8
I have no idea, I looked thru the various collision bits in the code, and I am missing something basic.
03/07/2003 (9:29 am)
Interestingly, triggers DO work for wheeled vehicles still ;)I have no idea, I looked thru the various collision bits in the code, and I am missing something basic.
#9
03/07/2003 (9:41 am)
Hmmm... where's Frank Bignone? In DOP, triggers work for his flyers! (I know... cause I'm addicted to that damn game! ;-)
#10
Phil.
03/07/2003 (10:09 am)
It'll just be a simple collision flag issue. Make sure the other vehicles have the same collision masks set... wont be hard to find guys.Phil.
#11
03/07/2003 (11:52 am)
I tried that. I actually copied the collision mask information form wheeled to flying.
#12
I have recompile the latest version of TGE (HEAD) that i got last week-end (havent updated this week). And the trigger for flying vehicle are working nicely.
Like i mention before i have follow the tutorial from TGE documentation that setup the flag to wave when we enter the triggering zone. And now it work perfectly, i had my flying vehicle enter the zone and i saw the flag start waving. I even did a test yesterday by adding 6 flag in the same trigger zone and it has work also.
Link for the tutorial :
http://www.garagegames.com/docs/torque.sdk/tutorials/tutorial02/
Now ill be able to do some serious work this week for our projects ;-).
03/09/2003 (9:04 am)
Good news folks!I have recompile the latest version of TGE (HEAD) that i got last week-end (havent updated this week). And the trigger for flying vehicle are working nicely.
Like i mention before i have follow the tutorial from TGE documentation that setup the flag to wave when we enter the triggering zone. And now it work perfectly, i had my flying vehicle enter the zone and i saw the flag start waving. I even did a test yesterday by adding 6 flag in the same trigger zone and it has work also.
Link for the tutorial :
http://www.garagegames.com/docs/torque.sdk/tutorials/tutorial02/
Now ill be able to do some serious work this week for our projects ;-).
#13
I'll give it a shot, thanks for the heads up!
03/09/2003 (5:54 pm)
I wonder if that's in the new vehicle stuff that was done earlier this month...I'll give it a shot, thanks for the heads up!
#14
It should work now, like i mention i have download the whole TGE source with WinCVS last week-end (2003/03/01) and ask to get the latest (HEAD). I then simply recompile the Torquedemo_debug.
If it doesnt work maybe it is something to do with your script somewhere? Try with the tutorial example and see how it goes.
03/09/2003 (6:59 pm)
@EdwardIt should work now, like i mention i have download the whole TGE source with WinCVS last week-end (2003/03/01) and ask to get the latest (HEAD). I then simply recompile the Torquedemo_debug.
If it doesnt work maybe it is something to do with your script somewhere? Try with the tutorial example and see how it goes.
#15
I have a question at that point, I am confused ;I am aiming l ıke this: when the car meet wıth road sign,trigger will bring my company webpage on the left side on the wındow. How can I do this? Any help would be pleasure for me....
Thanks for your attentıon!
07/06/2009 (6:32 am)
Hey guys,I have a question at that point, I am confused ;I am aiming l ıke this: when the car meet wıth road sign,trigger will bring my company webpage on the left side on the wındow. How can I do this? Any help would be pleasure for me....
Thanks for your attentıon!
Torque Owner Edward Gardner
Flyers and hovers still don't trigger the triggers, anyone tell me how or what I am doing wrong?