Compilation problems /w eclipse
by ganeel · in Torque Game Engine · 12/27/2005 (7:57 am) · 2 replies
Hi everybody,
I've some (newbie) silly problem recompiling torque 1.4 with Eclipse ( I've try with Visual studio but my exe is too buggy for me =D).
I've these errors that I don't know how to manage :
"out.GCC3.RELEASE/platformWin32/winStrings.obj(.text+0x980):winStrings.cc: multiple definition of 'convertUTF16toUTF8(unsigned short const*, char*, unsigned)'"
../engine/out.GCC3.RELEASE/engine.a(unicode.obj)(.text+0xff0):unicode.cc: multiple definition of 'dStrlen(unsigned short const*)'
I'm also searching some 'devpack' for theora or a way to wipe it from torque and I don't know how to add the /DUNICODE option to the eclipse precomp for the unicode support.
I've installed the TBE package and updated eclipse.
If somebody have any idea to help me..
I've some (newbie) silly problem recompiling torque 1.4 with Eclipse ( I've try with Visual studio but my exe is too buggy for me =D).
I've these errors that I don't know how to manage :
"out.GCC3.RELEASE/platformWin32/winStrings.obj(.text+0x980):winStrings.cc: multiple definition of 'convertUTF16toUTF8(unsigned short const*, char*, unsigned)'"
../engine/out.GCC3.RELEASE/engine.a(unicode.obj)(.text+0xff0):unicode.cc: multiple definition of 'dStrlen(unsigned short const*)'
I'm also searching some 'devpack' for theora or a way to wipe it from torque and I don't know how to add the /DUNICODE option to the eclipse precomp for the unicode support.
I've installed the TBE package and updated eclipse.
If somebody have any idea to help me..
Associate Kyle Carter
Have you checked Chris Cailiff's recent plans? I believe he did one recently about the TBE and 1.4.