How to create texture animation?
by Vu Tuan Manh · in Artist Corner · 12/27/2005 (2:20 am) · 5 replies
Hi all
It is possible to make texture animation in 3dsMax and export to DTS, DSQ. TGE support texture animation, doesn't it? Thank you very much
It is possible to make texture animation in 3dsMax and export to DTS, DSQ. TGE support texture animation, doesn't it? Thank you very much
#2
12/27/2005 (6:04 pm)
Thank you for your reply. Step by step i understand. But I don't know how to create to create IFL from a list of image files.
#3
12/27/2005 (6:07 pm)
An .ifl file is simply a text file listing all the images (one per line). Make it with notepad or whatever.
#4
Is this right?
myImageList.IFL contain
/skin/state1.png
/skin/state2.png
/skin/state3.png
/skin/state4.png
Sorry for asking too much. I am now away from my computer, so i can not test this.
12/27/2005 (6:26 pm)
I use relative image pathIs this right?
myImageList.IFL contain
/skin/state1.png
/skin/state2.png
/skin/state3.png
/skin/state4.png
Sorry for asking too much. I am now away from my computer, so i can not test this.
#5
texture001 2
texture002 2
texture003 2
texture004 2
texture005 2
texture006 2
texture007 2
texture008 2
texture009 2
texture010 2
texture011 2
texture012 2
texture013 2
texture014 2
texture015 2
It's been awhile since I did anything with IFL's, so I might be wrong here?
12/27/2005 (7:02 pm)
Something more like this- texture001 2
texture002 2
texture003 2
texture004 2
texture005 2
texture006 2
texture007 2
texture008 2
texture009 2
texture010 2
texture011 2
texture012 2
texture013 2
texture014 2
texture015 2
It's been awhile since I did anything with IFL's, so I might be wrong here?
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