Game Development Community

How to create texture animation?

by Vu Tuan Manh · in Artist Corner · 12/27/2005 (2:20 am) · 5 replies

Hi all

It is possible to make texture animation in 3dsMax and export to DTS, DSQ. TGE support texture animation, doesn't it? Thank you very much

#1
12/27/2005 (8:01 am)
Yeah. Look into the IFL textures in the official docs.
#2
12/27/2005 (6:04 pm)
Thank you for your reply. Step by step i understand. But I don't know how to create to create IFL from a list of image files.
#3
12/27/2005 (6:07 pm)
An .ifl file is simply a text file listing all the images (one per line). Make it with notepad or whatever.
#4
12/27/2005 (6:26 pm)
I use relative image path
Is this right?

myImageList.IFL contain

/skin/state1.png
/skin/state2.png
/skin/state3.png
/skin/state4.png

Sorry for asking too much. I am now away from my computer, so i can not test this.
#5
12/27/2005 (7:02 pm)
Something more like this-
texture001 2
texture002 2
texture003 2
texture004 2
texture005 2
texture006 2
texture007 2
texture008 2
texture009 2
texture010 2
texture011 2
texture012 2
texture013 2
texture014 2
texture015 2

It's been awhile since I did anything with IFL's, so I might be wrong here?