Game Development Community

Couple of quick questions

by Dylan Jones · in General Discussion · 12/26/2005 (8:08 pm) · 1 replies

I am having some trouble navigating the new style of the site, and can not find all of those tutorials they had. About using the mission editor and all that stuff?

More questions :)

How do I get my textures on the ground to look the best? I tried to making the a new level and used the textures that came with the demo the textures looked really back close, like blocks. What are some technique to get the most out of textures with the Torque engine?

I am going a little scene/level dealy and I was wondering if it was possible to get rid of all the stuff at the start of demo? The gui stuff?

The main idea behind this project is for me to see how much I can get out of the engine. With lighting effects, and visually appealing stuff. I was gonna use the unrealRuntime, but too many steps into taking in static meshes, and textures.

Thanks!

#1
02/10/2006 (12:49 am)
Hi Dylan,

To get the most out of your TGE terrains, try experimenting with detail textures and bump maps for your worlds. Also, you might want to look for seamless textures on the internet or create some of your own -- to supplement the textures included with Torque. There are a few nice free textures on the net and many more nice textures available for purchase in various places.

Try www.turbosquid.com for some decent low-cost textures. Or try www.noctua-graphics.de for some cool free textures. You can use them to learn from and create your own, modify them to fit your game, or use them as-is.

But again, detail textures will dramatically improve the look of your terrains. The only issue with using them is that the detail texture you use will be applied to the entire landscape of the level/mission. So you should either select/create a multi-purpose detail texture, or find creative ways around this.

I hope this helps,

Aaron E.


[edit: typo]