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1.4 Demo crashes on mission load?

by Leo "kingDUCTtape" Altmann · in Torque Game Engine · 12/26/2005 (4:05 pm) · 5 replies

Hello,
I just downloaded the Torque 1.4 Mac SDK (from My Account, not CVS). Whenever I load it up and try to start a mission, it crashes right after mission lighting completes. This happens with any variant -- FPS, racing, and demo. I'm on OS 10.4.3 on an 800MHz G3 iBook. Any ideas?
Thanks!

#1
12/26/2005 (6:27 pm)
Check the console log for errors. does torque properly detect an accelerated 3d card?
#2
12/27/2005 (3:37 am)
Might be the G3 part of it. PaulS could say for sure; I don't know that he's checking the forums religiously, this being right in the middle of the holidays. :)
#3
12/28/2005 (8:57 am)
I think you need at least a G4 to run it
#4
12/28/2005 (11:40 am)
Hmm... that's a problem...

Any chance if I compile it myself on a G3 it would make a G3-supported executable? The previous version of Torque ran just fine on a G3.
#5
12/30/2005 (12:01 pm)
You should be able to remove the -faltivec flag from the compiler options in the target, and get a G3-ready executable. I say 'should' because sometimes, GCC defines __VEC__ even if -faltivec is not added to the command line opts ( not correct behavior, but I've seen it ).

Auto-detection code is ready, but isn't yet pushed to CVS. A coming point-release will publish it on the My Account section. If desperately needed, I can push it to CVS, and y'all can test it out & kick the tires.

/Paul