Torque plugin for winamp?
by Shaun Vantuil · in Game Design and Creative Issues · 02/28/2002 (11:42 am) · 10 replies
Does anyone remember the Lionhead winamp plugin of the Black & White dancing bear?
I think it would be a fun project for Torque. We could scale the engine down a lot, since we wouldn't need projectiles, sound, etc. But characters, blended animations, particles, lights, etc. And make it modular in that the community could submit their own models, and scenes. Might be a good way of promoting games too, turning your main game character or boss into a dance king/queen.
Any comments, additions, ideas, etc? I think the community could have alot of fun with this.
I think it would be a fun project for Torque. We could scale the engine down a lot, since we wouldn't need projectiles, sound, etc. But characters, blended animations, particles, lights, etc. And make it modular in that the community could submit their own models, and scenes. Might be a good way of promoting games too, turning your main game character or boss into a dance king/queen.
Any comments, additions, ideas, etc? I think the community could have alot of fun with this.
About the author
#2
And a snippet from the info:
I didn't say it would use the ENTIRE game engine... just a super scaled down version.
03/01/2002 (10:14 pm)
Here's a link.And a snippet from the info:
Quote:This is a plug-in for Nullsoft's WinAmp. It was created by Lionhead and features a bear creature from Black & White that dances in time to music using Black & White's graphics engine. Also includes strobe lighting effects, day/night cycle, different weather effects, rotating camera and several dance moves.
I didn't say it would use the ENTIRE game engine... just a super scaled down version.
#3
OR you could just code all the stuff from scratch. Both will take just as much time, and only one is an efficient and reasonable means to get from point A to point B. I'll let you decide that one.
03/01/2002 (11:13 pm)
So we can start from this gigantic game engine, figure out all the stuff we don't need, shave that all out...fix everything so it doesn't require what we took out...and then make it work.OR you could just code all the stuff from scratch. Both will take just as much time, and only one is an efficient and reasonable means to get from point A to point B. I'll let you decide that one.
#4
Or you could build a Torque game that, if Winamp is playing, makes stuff happen depending on what sort of music you're playing... (Lovely and vague there - "stuff happens")
If it's been done, can someone point me in that direction? If not, well...? :D
03/02/2002 (6:18 am)
Not very serious here:Or you could build a Torque game that, if Winamp is playing, makes stuff happen depending on what sort of music you're playing... (Lovely and vague there - "stuff happens")
If it's been done, can someone point me in that direction? If not, well...? :D
#5
Some console games have taken this sound-defines-the-game concept and produced some really fun stuff - Vib Ribbon, Monster Rancher, and Rez spring to mind.
03/08/2002 (8:28 pm)
That could actually be interesting, Andrew. I wonder if you would actually have to write the game as some kind of uber plugin in order to access the Winamp data though? Or whether you could just sample what was currently playing and analyse it yourself..Some console games have taken this sound-defines-the-game concept and produced some really fun stuff - Vib Ribbon, Monster Rancher, and Rez spring to mind.
#6
03/08/2002 (10:12 pm)
I just downloaded the new WinAmp3 beta SDK and got the examples to comple easily. Would be very interesting to create the first "multi-player" WinAmp plugin...
#7
Alc
03/09/2002 (1:40 pm)
If you play a CD while playing Black and White it can effect the way your creature reacts to certain things. IE. if you play some music and then treat your monster really nice the next time you play that song the moster will react in a positive way. I never really tested this in game but say some .mov's of the creatures doing it. It was pretty cool.Alc
#8
I didn't actually play with that, but I think it was a feature they added in a patch, correct? Definitely a great way for Lionhead to demonstrate their AI system. Adds a nice element of fun as well.
03/10/2002 (11:20 pm)
I forgot actually about the in-game song playing in B&W. I was talking more of the plugin that Lionhead released before the game shipped.I didn't actually play with that, but I think it was a feature they added in a patch, correct? Definitely a great way for Lionhead to demonstrate their AI system. Adds a nice element of fun as well.
#9
I really would like to make a space arcade game where all the enemies will be controlled by the music.
So the big-base-bomber will move and shoot according to the bass beat.
Just sample the pitch, and set the number to:
1. seed the random numbers used.
2. trigger bomb drop.
3. trigger change in direction (every other/third.. beat.
4. scale the ships (will look funny)
5. change the background colors.
...mm.
Anyone interested in doing such a project, pleas contact me and I'll help make the graphics.
"Whoa! have you tried playing it with Toccata und Fuge, the bombers are mad in that song!"
03/15/2002 (12:42 am)
I have been ranting on to some of my friends about this for ever, and noone likes the idea. This crowd seems somewhat more openminded :)I really would like to make a space arcade game where all the enemies will be controlled by the music.
So the big-base-bomber will move and shoot according to the bass beat.
Just sample the pitch, and set the number to:
1. seed the random numbers used.
2. trigger bomb drop.
3. trigger change in direction (every other/third.. beat.
4. scale the ships (will look funny)
5. change the background colors.
...mm.
Anyone interested in doing such a project, pleas contact me and I'll help make the graphics.
"Whoa! have you tried playing it with Toccata und Fuge, the bombers are mad in that song!"
#10
03/15/2002 (10:12 am)
Bendik, that sounds like a cross between Rez and Vib Ribbon =)
Torque Owner Matt Webster
I seriously doubt a plugin requires a full game engine to work, probably just a chunk of code and a model with some textures...
Do you have a link? this would be pretty fun to see if it actually runs in the B&W engine!