Despairing about TSE - not a flame
by Alfred Norris · in General Discussion · 12/25/2005 (9:56 am) · 24 replies
Guys our team is reaching a crossroads. We've done a lot of work for our MMO project and things are going decently well. We started with another engine and then switched to TGE. Since we knew that TGE wouldnt have the graphics we needed, we made the jump to TSE.
The problem is that TSE isnt progressing. I realize you guys have to stay in business...and i wish you success with Marble Madness or whatever it is on the Xbox360, but when will you be reaching any milestones for TSE?
Ive got two programmers and our level design lead that are threatening mutiny if we dont start considering changing engines. Thats not a threat...just a description of my situation.
What's going on with TSE??
The problem is that TSE isnt progressing. I realize you guys have to stay in business...and i wish you success with Marble Madness or whatever it is on the Xbox360, but when will you be reaching any milestones for TSE?
Ive got two programmers and our level design lead that are threatening mutiny if we dont start considering changing engines. Thats not a threat...just a description of my situation.
What's going on with TSE??
#22
01/03/2006 (7:00 pm)
@Anton - lol yea Elves! :) (lol dwarfs hhaha)
#23
01/03/2006 (7:42 pm)
The stenciled shadow part will also be checked in the new release? Just want to implement one!
#24
From what I remember, stencil shadows is not even on the plan for TSE, just normal shadowmaps.
These (according to the post) are getting more and more popular and effective to use, so the usefulness of stencil shadows are diminishing.
01/03/2006 (11:04 pm)
Steven,From what I remember, stencil shadows is not even on the plan for TSE, just normal shadowmaps.
These (according to the post) are getting more and more popular and effective to use, so the usefulness of stencil shadows are diminishing.
Torque Owner Brian Ramage
Default Studio Name