Game Development Community

Criticism on Medieval First Person Combat Game

by Joe · in Game Design and Creative Issues · 12/24/2005 (7:36 pm) · 16 replies

I was thinking about making a multiplayer game based on Medieval combat. It would have multiple melee weapons and the combat system would involve parries, kicks, stabs, chops, and avoidances of varying degrees based on mouse button comonations and keypresses. Weapons would range from knives, daggers, different types of axes, maces, flails, long sword, broad swords, two hand and one hand swords, and crossbows and longbows with different types of arrows for different situations. There would be a class system where each class would have different weapon sets and different tools. There would be standard modes such as deathmatch, team deathmatch etc., but there would also be new, original modes. The main game mode would be objective based team combat in which you would actually have to work as a team to accomplish the goals. For example one of the classes has a small powder keg as a tool, the team would need him to blow up the castle walls in order for the rest of the team to get inside. I still haven't worked out all the details for the game yet. I would like some constructive criticism on this. Thanks.

#1
12/26/2005 (2:12 pm)
Medieval...

Well it sounds like a good idea.
#2
12/26/2005 (4:20 pm)
Thanks, normally I spell well, but that is just one word that I can't seem to remember the spelling of.
#3
12/26/2005 (10:32 pm)
Sounds a bit like a Rune/Savage hybrid thingy.

Go for it :D
#4
12/27/2005 (12:20 am)
Blade of Darkness is one of my favorite games and it had a great realtime combat system. There was also a mod for battling NPCs through difficulty levels like a fighting game there was online combat as well. If you want to check out a nice fighting system for a Medieval/Fantasy style fighting game check it out.

www.codemasters.com/severance/eng/
#5
12/27/2005 (12:43 am)
Blade of Darkness is the king!!!
#6
12/27/2005 (7:14 am)
Thanks I'll besure to check those games out. I also have several more ideas for game types, some are original, while others I ripped off from from a paintball book.
#7
12/27/2005 (7:55 am)
It would be sweet if I can cut off arms and heads and legs.
#8
12/27/2005 (8:11 am)
I Think that the "first person" view would make it hard to play and uninteresting (at least for me). Much better in my opinion would be a third person view.
#9
12/27/2005 (8:27 am)
I was thinking about having two versions of the game. One with blood, gore, and removable limbs and heads. The other would be suitable for younger people. The first person view would be there so that you can react to your opponent with the appropriate move, alson it's not going to be one on one. It would be sort of like condemned only more complex and multiplayer.
#10
12/27/2005 (8:30 am)
I agree with Jaimi. Third person view is usualy best for melee based fighting(especially for medieval games). First person could still work with ranged weapons, but, personally, I think 3rd person can work better than first in these types of games(ie: over-the-shoulder view).


If you're a total beginner, this game is probably way to advanced to for you. You should probably put this idea on the shelf and work on your desing while you make a different, simpler game(perhaps something like Mario 64; collect coins and jump on baddies).
#11
12/27/2005 (8:48 am)
There is an argentinian game, the elixir (www.theelixir.com.ar) that is medieval combat with both melee and range attacks, and it has a button that lets u change from 1st to 3rd person view (3rd for melee normally and 1st for arrows and that kind of attacks). I think that letting the player play the game the way they feel more confortable with, is the best idea
#12
12/27/2005 (9:07 am)
Thanks for the suggestion, yeah I do plan on learning some more about torque before I attempt this, but once my team and I are more comfortable with the engine but we'll probably start working on it in the next few months.
#13
07/02/2006 (10:39 pm)
One thing you may want to do is research how they fought in personal combat in the middle ages, and also how they dealt with certain situations.

Doing this could lead to some interesting moves or attack/defense combinations that haven't been thought of before.
#14
04/20/2011 (1:39 pm)
www.etherealthegame.com

I'm currently on a student project happening at Carnegie Mellon University's Entertainment Technology Center: 3rd-Person medieval combat game similar to Counterstrike and Mount & Blade

Some video of our development process:
www.youtube.com/user/ProjectEthereal
#15
04/20/2011 (3:12 pm)
Nice necro-post...
#16
04/20/2011 (3:26 pm)
Quote:
It is 1754 days from the start date to the end date, end date included

Or 4 years, 9 months, 19 days including the end date
Alternative time units
1754 days can be converted to one of these units:

* 151,545,600 seconds
* 2,525,760 minutes
* 42,096 hours
* 250 weeks (rounded down)