Designing a character in-game
by Jonathon Stevens · in Artist Corner · 12/24/2005 (7:05 pm) · 9 replies
Friends,
Is it possible to have a setup like Star Wars Galaxies where upon character creation you can have several 'sliders' to change the character's appearance? Such things like fatter jaw, narrower eyes, fatter body, different hair, etc. If so, are their any resources available to do this?
Thanks!
Is it possible to have a setup like Star Wars Galaxies where upon character creation you can have several 'sliders' to change the character's appearance? Such things like fatter jaw, narrower eyes, fatter body, different hair, etc. If so, are their any resources available to do this?
Thanks!
About the author
With a few casual games under his belt as CEO of Last Straw Productions, Jonathon created the increasingly popular Indie MMO Game Developers Conference which. Following the success of IMGDC a new MMOG fan event called LFG Expo will debut in June of 2010.
#2
EDIT:
Note that it is not as robust as a finished solution as in SW:G, but it is an excellent beginning.
12/25/2005 (12:10 pm)
There is a resource for this.EDIT:
Note that it is not as robust as a finished solution as in SW:G, but it is an excellent beginning.
#3
12/25/2005 (1:47 pm)
Care to paste a link to the resource? thanks!
#4
http://www.ultrabizz.com/dpm/dynamic_player_mod.html
12/26/2005 (4:17 am)
Was this the one David ;o)http://www.ultrabizz.com/dpm/dynamic_player_mod.html
#6
12/26/2005 (8:07 am)
Thanks everyone!
#7
12/26/2005 (8:27 am)
An amazing resource, thank you.
#8
12/26/2005 (8:32 am)
An amazing resource, thank you.
#9
12/26/2005 (9:55 am)
Wow don't know how I missed that resource.
Torque Owner Joe Bird
I have come up with this idea while rigging a character in XSI. I know it is possible to do in that app using expressions or shape animation and that the animations will blend nicely, but I am not sure how it could be implemented into TGE.