Atlas terrain problems
by Matt Vitelli · in Torque Game Engine Advanced · 12/23/2005 (7:16 pm) · 4 replies
#2
12/23/2005 (8:15 pm)
I'm pretty sure that generation times depend on the speed of your PC. Using HTC I can generate a 8k x 8k terrain from hex map to in game in about 15 minutes. On my older PC it took over 30 and I gave up on it, and that was just for the normal .jpg texture and heightmap.
#3
12/23/2005 (9:37 pm)
Height scaling of one will be pretty vast. Are you sure you're not loading a signed file instead of an unsigned or vice versa? With a RELEASE build, the compile process should be pretty fast - 30 minutes is a high number. I often see builds take a few minutes in release, and hours in debug.
#4
Thats way too high. To calculate your height scale, take your highest altitude and divide by 65535. You should be putting in a fairly small decimal number.I just did a terrain of around a 4000 meter height range, the height scale was 0.061. So ya, 1 is way too big.
12/23/2005 (10:09 pm)
Anyobdy notice this?Quote:Thats what Im thinking but I had the height scale set to 1.
Thats way too high. To calculate your height scale, take your highest altitude and divide by 65535. You should be putting in a fairly small decimal number.I just did a terrain of around a 4000 meter height range, the height scale was 0.061. So ya, 1 is way too big.
Torque 3D Owner Jacob Dankovchik