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Torque question

by skyfire1 · in General Discussion · 12/23/2005 (8:07 am) · 7 replies

I'm seriously thinking about buying the torque engine within a few months. the c++ compilers that i have are devc++ and microsoft visual c++ express (they're both free). is there any tutorial that tells you how to set up the torque engine with either of those compilers?

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#1
12/23/2005 (10:50 am)
DevC++ cannot be used because the project is too large for the IDE (I believe that was the issue...however, the command line tools are okay, I believe). You can, however, use VS Express 2005. There is an article on TDN (Torque Developer Network) describing the configuration.
#2
12/23/2005 (1:10 pm)
I highly doubt that was the issue. I've compiled much larger projects in Dev-Cpp myself like OGRE and ReactOS. It's probably that nobody has really tried it since we have TBE/Eclipse all set to go. I still use Dev-Cpp to edit my scripts though! If you plan to go cross platform eventually, you may want to stick to Eclipse or try Code::Blocks. That way when you go to compile on say Mac, you'll already be familiar with that IDE.
#3
12/23/2005 (1:17 pm)
Joe,
If you can convince DevC++ to build Torque we would love to hear about it. Over the last four years a number of very knowledgable DevC++ users have tried and failed but it is certainly possible they were missing something. If you can get a working DevC++ project send it my way and I will make sure it gets included in the SDK.
#4
12/23/2005 (1:20 pm)
I strongly prefer XCode to Eclipse on the Mac. But from what I remember, the Dev-C++ IDE had a horrible problem with large projects, not just TGE related ones. This was well before TBE was released, though. MinGW itself worked fine. But the IDE choked. It has been a long time since I even looked at it as an issue. Two years at least.

EDIT:
Oops. That sentence has a major problem (fixed in italics so that Matt's comment makes sense). I meant that Dev-C++'s IDE had a horrible problem with huge projects.

I know XCode's works great. I've been using it happily for quite a long time.
#5
12/23/2005 (1:25 pm)
XCode handles Torque just fine and has a nice project for it in the SDK.
#6
12/23/2005 (3:27 pm)
Okay, thanks for the help.
#7
12/24/2005 (8:19 am)
Well I just built T2D with Dev-C++. There were some issues but it works. One problem is the .ASM files. I don't think it can build them so I cheated and used some that were precompiled. Also unfortunately it needs the Mingw files from Torque Build Environment. I was able to add everything in, even the libs. So I'm not sure what the "large project" problem is but T2D isn't affected by it. I still think anything is better than Dev-C++ for building Torque, but to each his own ;)

Matt I have the project but it's for T2D 1.0.2. It needs TBE's Mingw and precompiled ASM .objs in order to build.
Should I send it over?