Script Question
by Drillfoot · in Torque Game Engine · 12/21/2005 (9:41 pm) · 3 replies
I have the indie liscence obviously. I have a couple questions, most likley not to hard to answer for this community. Im the new guy trying to learn!
1) Can anyone give me an example, on where I can go to look at some of the code that torque uses? Where do the more advanced users go to tweak the code? Or change it? Im new like I said, so if possible, put it in new guy terms. Thanks
2) I have read this somewhere when i first purchased Torque I believe. But im wondering, can someone create a game, whatever the genre without touching the script, and just using the editors? I have the book, "3d programming all in one" and im following it. So im learning as I go..But just wondering.
I appreciate everyone who replys before hand. I know it may be frustrating, but I appreciate your time.
1) Can anyone give me an example, on where I can go to look at some of the code that torque uses? Where do the more advanced users go to tweak the code? Or change it? Im new like I said, so if possible, put it in new guy terms. Thanks
2) I have read this somewhere when i first purchased Torque I believe. But im wondering, can someone create a game, whatever the genre without touching the script, and just using the editors? I have the book, "3d programming all in one" and im following it. So im learning as I go..But just wondering.
I appreciate everyone who replys before hand. I know it may be frustrating, but I appreciate your time.
About the author
#2
Im so new to this, that yesterday when I followed the book "3D Game Programming All in one" I was proud of myself when I made a GUI. I almost had a Hallmark momment there. All im trying to do is modify the FPS Demo a bit. Add some of my own models, and create character way points. Just looking at the demo using the editor is excellent. I wish we were in the Matrix Era so i could just download the info I need to the brain and go from there. Being the realist I am though, im learning. And reading my books. I appreciate your replys, and thank everyone who can help! Ill be buggin on these forums quite often im sure.
12/22/2005 (12:12 pm)
Thanks Stephen for your reply. I love Torque, this is by far one of the best investments I have ever made. So it is possible to make a game using everything that is already there. Got ya. I wanna get into modifying script and the such, but would like to see what I can do first with whats already provided. On my computer, where can i go to see the script that torque is using? I have editors to open it up with. I just dont know where to go to see the script files? Im so new to this, that yesterday when I followed the book "3D Game Programming All in one" I was proud of myself when I made a GUI. I almost had a Hallmark momment there. All im trying to do is modify the FPS Demo a bit. Add some of my own models, and create character way points. Just looking at the demo using the editor is excellent. I wish we were in the Matrix Era so i could just download the info I need to the brain and go from there. Being the realist I am though, im learning. And reading my books. I appreciate your replys, and thank everyone who can help! Ill be buggin on these forums quite often im sure.
#3
Finally, just keep plugging through the book you have--even though some things might not make immediate sense or be what you want to do, you'll find that by the time you are done, your experience level with Torque scripting will then let you proceed to what you are wanting to do!
12/22/2005 (1:55 pm)
Your script files are located in your /example directory...you have scripts on the server (server dir), and scripts on the client (client) dir. I also highly suggest you run the tutorial included in the 1.4 download--it is very useful!Finally, just keep plugging through the book you have--even though some things might not make immediate sense or be what you want to do, you'll find that by the time you are done, your experience level with Torque scripting will then let you proceed to what you are wanting to do!
Torque 3D Owner Stephen Zepp
Of course, just about all games are going to eventually want some source code modification to gain their unique functionality, but it is certainly possible to use just the modding (editors+script) capability of Torque to make your own game.
Your best bet as a next step if you are ready to step into modifying the source code is to look at various resources on the web site for resources that do "neat things" you would like to explore. The practice you will get by adding these resources to your executable will certainly help you step towards experience with the engine.