Pivot point for scene objects
by Spider · in Torque Game Builder · 12/21/2005 (12:05 pm) · 5 replies
Seems like there's no way to set the pivot point for a sprite in T2D. That would be awful nice to be able to do.
I don't know if this has been suggested before... it seems like a pretty obvious one.
I don't know if this has been suggested before... it seems like a pretty obvious one.
#2
I think that workaround could be simulated/automated in the engine with the same results and a really nice, easy to use feature. The advantages of this approach would be:
1) No artificially large bitmap resources
2) Makes T2D feel even more full featured (I'm not knocking it. You know I love it)
12/21/2005 (5:25 pm)
I see. I think that workaround could be simulated/automated in the engine with the same results and a really nice, easy to use feature. The advantages of this approach would be:
1) No artificially large bitmap resources
2) Makes T2D feel even more full featured (I'm not knocking it. You know I love it)
#3
12/21/2005 (8:53 pm)
I would like to second this feature request. The ability to adjust a sprite's pivot position to any arbitrary point would be very welcome indeed.
#4
12/22/2005 (12:38 am)
I concur fully on this suggestion.
#5
Definately a must have.
- Melv.
12/22/2005 (3:07 am)
Just to let you know that this one has been in the issue database ("Add arbitrary pivot-point capability" #699) for a little while now and I'll try to get around to it sooner rather than later.Definately a must have.
- Melv.
Torque Owner Jason Cahill
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