Object Rotation
by Victor Didra · in Torque Game Engine · 02/27/2002 (4:09 pm) · 3 replies
I can't seem to get object I place within the world to rotate around their Z axis. Actually, I can only get them to rotate around one axis (I can't remember if its X or Y.)
I've been trying by typing in numbers in the object properties on the right (can't remember the name, it's called up with F3 or F4.) I believe the field is named rotation, or something similair.
So, I've been typing in numbers in place of the zero's, hitting apply, and it only works for one of the axis.
Is there any other way to do it, or am I screwing something up here?
Thanks
Vic
I've been trying by typing in numbers in the object properties on the right (can't remember the name, it's called up with F3 or F4.) I believe the field is named rotation, or something similair.
So, I've been typing in numbers in place of the zero's, hitting apply, and it only works for one of the axis.
Is there any other way to do it, or am I screwing something up here?
Thanks
Vic
#2
02/27/2002 (4:45 pm)
If you use the edit window, then after you hit 'apply', go over and poke the object with your cursor. Just jab it in the ribs, and it should jump to where you set it ... you need to get it to move a wee bit to force an update. Then just hit control-z to undo the movement you did (if you need to).
Torque Owner Adam