Game Development Community

Object Rotation

by Victor Didra · in Torque Game Engine · 02/27/2002 (4:09 pm) · 3 replies

I can't seem to get object I place within the world to rotate around their Z axis. Actually, I can only get them to rotate around one axis (I can't remember if its X or Y.)

I've been trying by typing in numbers in the object properties on the right (can't remember the name, it's called up with F3 or F4.) I believe the field is named rotation, or something similair.

So, I've been typing in numbers in place of the zero's, hitting apply, and it only works for one of the axis.

Is there any other way to do it, or am I screwing something up here?

Thanks

Vic

#1
02/27/2002 (4:24 pm)
If your object is showing up in the creator editor window, select it's Z axis, hold down ALT and rotate it with the mouse.
#2
02/27/2002 (4:45 pm)
If you use the edit window, then after you hit 'apply', go over and poke the object with your cursor. Just jab it in the ribs, and it should jump to where you set it ... you need to get it to move a wee bit to force an update. Then just hit control-z to undo the movement you did (if you need to).
#3
02/27/2002 (10:36 pm)
Excellent, thanks for the help.

Vic-D