Game Development Community

Max brush size?

by Barry Gallagher · in Artist Corner · 12/20/2005 (12:43 pm) · 1 replies

Trying to build large skyscrapers using quark..

map2dif_plus keeps giving this error

max brush size is 256 ? ...due to lightmaps

is there any way around this problem that any one knows of... or have i hit the wall
i'd rather not make all the skyscrapers dts files as i reckon the use of dts collision meshes would be highly inefficient.. as i intend making several skyscrapers.. think cityscape!

Collision with the buildings is a must for the gameplay style..

anybody know better?

#1
12/20/2005 (12:46 pm)
It's Cake really, Just break up your brush, in otherwords instead of one HUGE brush make it 2

|________| <---- 1 brush

|____|___| <------ 2 brushes

this takes care of that issue, you could also increase the lightmap size but I have seen it create instability in the engine.