Max brush size?
by Barry Gallagher · in Artist Corner · 12/20/2005 (12:43 pm) · 1 replies
Trying to build large skyscrapers using quark..
map2dif_plus keeps giving this error
max brush size is 256 ? ...due to lightmaps
is there any way around this problem that any one knows of... or have i hit the wall
i'd rather not make all the skyscrapers dts files as i reckon the use of dts collision meshes would be highly inefficient.. as i intend making several skyscrapers.. think cityscape!
Collision with the buildings is a must for the gameplay style..
anybody know better?
map2dif_plus keeps giving this error
max brush size is 256 ? ...due to lightmaps
is there any way around this problem that any one knows of... or have i hit the wall
i'd rather not make all the skyscrapers dts files as i reckon the use of dts collision meshes would be highly inefficient.. as i intend making several skyscrapers.. think cityscape!
Collision with the buildings is a must for the gameplay style..
anybody know better?
About the author
Torque Owner David Tiernan
|________| <---- 1 brush
|____|___| <------ 2 brushes
this takes care of that issue, you could also increase the lightmap size but I have seen it create instability in the engine.