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Wrong execution of "startFade" or "schedule" ?

by Robert S. · in Torque Game Engine · 12/20/2005 (9:55 am) · 1 replies

Hi,
I have an application which has several animated objects, AIPlayers, which at certain times are faded by code:
%obj.schedule(0, "startFade", 700, 0, false);
My problem is that very often some of these animated objects are not faded, even though the above line has been executed. I don't know if it is a problem of the "schedule" or of the "startFade" functions, but I know that it isn't working always.
Has anybody had the same experience? Do you have any suggestions on how to solve it?
Thanks for your help.

#1
12/20/2005 (10:04 am)
You can test if it's the schedule or not by trying it without the schedule.
just enter your fade command right into the console.

eg the following works for me:

1592.startFade(3000, 10, true);

oh, it looks like you just want to change "false" to "true" in your example there.

edit: use True to fadeOut, False to fadeIn.
www.garagegames.com/docs/tge/engine/classShapeBase.php#z170_4