Game Development Community

Is it impossible to create an wad with textures of 1024X1024?

by Corin · in Torque Game Engine · 12/20/2005 (4:37 am) · 8 replies


#1
12/20/2005 (4:37 am)
If i rember right the maxsize for buildwad is 512x512 .
#2
12/20/2005 (4:53 am)
Almost sure with buildwad use wally instead .
#3
12/20/2005 (5:31 am)
Just a question... If you use a 512x512 texture in the wad file, then use a 1024x1024 texture in the engine... what will be rendered in game?

Will the 1024 texture be rendered as it was set up in the Editor or will it be appear scaled up *2.

Are the texture co-ordinates absolute or relational?
#4
12/20/2005 (8:51 am)
They will still render as you set them up in the editor , if you had a 1024x1024 and resize it to 128x128 they will still keep the co-ordinates .
#5
12/20/2005 (9:06 am)
SO you could build wads for editing using the lower resolution textures and then use high resolution textures in the game?
#6
12/20/2005 (9:27 am)
Probably - you could always test it to make sure... the real question is though, you do realize that numerous textures of that size will hurt your performance right? (They'll eat memory like candy.)

~ Just checking. (C;
#7
12/20/2005 (9:29 am)
Ye its possible if you use 64x64 and resize and align the textures then use higher res in the game it works but it looks like crap in the editor :)
#8
12/20/2005 (12:11 pm)
Sounds like a great way to munch on your video memory too. Personally I try to limit all my textures to 128x128 at most (maybe the odd 256x256 if there is a really big surface that needs it), you still get a great result without costing performance.