Real New questions
by Graham Evans · in Torque Game Engine · 12/18/2005 (8:23 pm) · 4 replies
Greetings all :)
I am a brand new user of Torque 1.4, I guess being honest just to play, although I have a lot of ideas, and some fleshed out game design documents, I will never do more than play:)
I am self taught in VC++, 3ds and other programs (which means am awful in most) and am quite expecting the answer to all these questions to be read the docs:)
But here goes anyway.
I built the demo program GameOne succesfully first time.. huge sense of achievement and bouncing round the room stuff, yeah I know simple stuff, but it was a huge boost to me :)
Then started reading and playing.. copied fps base to my own directory and started playing with it... another huge boost when I got to simply change the name of the Ork from Kork to my own name and added a new texture and changed the opening mission a bit graphically.. yes again silly stuff but good:)
Heres the questions...
1) Is it right that Kork, or whatever name just runs his pattern of waypoints.. no matter how close I get to him, he doesn't try to shoot me, just runs round the circle.. bit of an easy kill that one.
2) How do I change (if I can) the first line of the text in the text window from Welcome to the Torque Test Demo Moria to Welcome to the Endeavour test Demo Moria.
3) How do I package up the whole thing (or what do I need to send) so I can send what I need to a friend to try and join me in my server to test the multiplayer.
4) Although everything worked without compiling anything as suggested in the get started notes, I did and got a number of pragma unknown errors.. I still got a successful build, but was just wondering if this was a problem.
and finally...
5) would it be possible to classify the code snippets areas (which are hugely useful) to show what version of Torque they are developed for? I am a bit wary of trying some of these if there have been some major changes between 1.3 and 1.4
Anyway, I am thrilled with my first weekends efforts and I look forward to lots more fun times and loosing the rest of my life to making something rather than just playing something.
Regards to all
Graham Evans
I am a brand new user of Torque 1.4, I guess being honest just to play, although I have a lot of ideas, and some fleshed out game design documents, I will never do more than play:)
I am self taught in VC++, 3ds and other programs (which means am awful in most) and am quite expecting the answer to all these questions to be read the docs:)
But here goes anyway.
I built the demo program GameOne succesfully first time.. huge sense of achievement and bouncing round the room stuff, yeah I know simple stuff, but it was a huge boost to me :)
Then started reading and playing.. copied fps base to my own directory and started playing with it... another huge boost when I got to simply change the name of the Ork from Kork to my own name and added a new texture and changed the opening mission a bit graphically.. yes again silly stuff but good:)
Heres the questions...
1) Is it right that Kork, or whatever name just runs his pattern of waypoints.. no matter how close I get to him, he doesn't try to shoot me, just runs round the circle.. bit of an easy kill that one.
2) How do I change (if I can) the first line of the text in the text window from Welcome to the Torque Test Demo Moria to Welcome to the Endeavour test Demo Moria.
3) How do I package up the whole thing (or what do I need to send) so I can send what I need to a friend to try and join me in my server to test the multiplayer.
4) Although everything worked without compiling anything as suggested in the get started notes, I did and got a number of pragma unknown errors.. I still got a successful build, but was just wondering if this was a problem.
and finally...
5) would it be possible to classify the code snippets areas (which are hugely useful) to show what version of Torque they are developed for? I am a bit wary of trying some of these if there have been some major changes between 1.3 and 1.4
Anyway, I am thrilled with my first weekends efforts and I look forward to lots more fun times and loosing the rest of my life to making something rather than just playing something.
Regards to all
Graham Evans
#2
2) This is a setting in script. I advise getting grep, or some other search functionality (check out codeweaver a free IDE for torquescript).
for the meantime its in common/server/clientConnection.cs
3) Just ship the whole example folder.
4) There are a lot of warnings when you compile, somewhere around 70. Not a huge deal, although it bugs me a little too :) There is also a small amount of console errors, that are fine as well.
5) I think I remember one of the employees mentioning this was being considered. This is only from memory though.
Edit: man, beaten by 8 minutes. I was eating cornflakes at the same time though :P
12/18/2005 (8:48 pm)
1) In the demo yes Kork just runs a set of waypoints. There are several resources around that are fairly straight forward to get some more challenging behaviour from him.2) This is a setting in script. I advise getting grep, or some other search functionality (check out codeweaver a free IDE for torquescript).
for the meantime its in common/server/clientConnection.cs
3) Just ship the whole example folder.
4) There are a lot of warnings when you compile, somewhere around 70. Not a huge deal, although it bugs me a little too :) There is also a small amount of console errors, that are fine as well.
5) I think I remember one of the employees mentioning this was being considered. This is only from memory though.
Edit: man, beaten by 8 minutes. I was eating cornflakes at the same time though :P
#3
12/18/2005 (8:51 pm)
Funny you said cornflakes, I am eating Fruity Pebbles as we speak(type)
#4
OK next step, more research and reading, and make Kork get angry:)
Regards
Graham
12/19/2005 (4:12 am)
Thanks for the fast replies :))OK next step, more research and reading, and make Kork get angry:)
Regards
Graham
Torque Owner Dave D
2) Get a script editor, I recommend Codeweaver or Torsion, do a search for that text and replace. The exact location eludes me right now.
3) someone else can elaborate on.
4) most of the warnings, assuming its a virgin install, are normal.
5) Something I would like to see done, maybe with TDN.
www.torquedev.com for Codeweaver
www.sickheadgames.com for Torsion