Game Development Community

Real New questions

by Graham Evans · in Torque Game Engine · 12/18/2005 (8:23 pm) · 4 replies

Greetings all :)

I am a brand new user of Torque 1.4, I guess being honest just to play, although I have a lot of ideas, and some fleshed out game design documents, I will never do more than play:)

I am self taught in VC++, 3ds and other programs (which means am awful in most) and am quite expecting the answer to all these questions to be read the docs:)

But here goes anyway.

I built the demo program GameOne succesfully first time.. huge sense of achievement and bouncing round the room stuff, yeah I know simple stuff, but it was a huge boost to me :)

Then started reading and playing.. copied fps base to my own directory and started playing with it... another huge boost when I got to simply change the name of the Ork from Kork to my own name and added a new texture and changed the opening mission a bit graphically.. yes again silly stuff but good:)

Heres the questions...

1) Is it right that Kork, or whatever name just runs his pattern of waypoints.. no matter how close I get to him, he doesn't try to shoot me, just runs round the circle.. bit of an easy kill that one.

2) How do I change (if I can) the first line of the text in the text window from Welcome to the Torque Test Demo Moria to Welcome to the Endeavour test Demo Moria.

3) How do I package up the whole thing (or what do I need to send) so I can send what I need to a friend to try and join me in my server to test the multiplayer.

4) Although everything worked without compiling anything as suggested in the get started notes, I did and got a number of pragma unknown errors.. I still got a successful build, but was just wondering if this was a problem.

and finally...

5) would it be possible to classify the code snippets areas (which are hugely useful) to show what version of Torque they are developed for? I am a bit wary of trying some of these if there have been some major changes between 1.3 and 1.4

Anyway, I am thrilled with my first weekends efforts and I look forward to lots more fun times and loosing the rest of my life to making something rather than just playing something.

Regards to all

Graham Evans

#1
12/18/2005 (8:40 pm)
1) That's right

2) Get a script editor, I recommend Codeweaver or Torsion, do a search for that text and replace. The exact location eludes me right now.

3) someone else can elaborate on.

4) most of the warnings, assuming its a virgin install, are normal.

5) Something I would like to see done, maybe with TDN.

www.torquedev.com for Codeweaver

www.sickheadgames.com for Torsion
#2
12/18/2005 (8:48 pm)
1) In the demo yes Kork just runs a set of waypoints. There are several resources around that are fairly straight forward to get some more challenging behaviour from him.

2) This is a setting in script. I advise getting grep, or some other search functionality (check out codeweaver a free IDE for torquescript).

for the meantime its in common/server/clientConnection.cs

3) Just ship the whole example folder.

4) There are a lot of warnings when you compile, somewhere around 70. Not a huge deal, although it bugs me a little too :) There is also a small amount of console errors, that are fine as well.

5) I think I remember one of the employees mentioning this was being considered. This is only from memory though.

Edit: man, beaten by 8 minutes. I was eating cornflakes at the same time though :P
#3
12/18/2005 (8:51 pm)
Funny you said cornflakes, I am eating Fruity Pebbles as we speak(type)
#4
12/19/2005 (4:12 am)
Thanks for the fast replies :))

OK next step, more research and reading, and make Kork get angry:)

Regards

Graham