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Torsion or Codeweaver same problem

by Ajjai Chandra · in Torque Game Engine · 12/17/2005 (8:00 pm) · 4 replies

Hi all,

I tried using the debugging feature in both Torsion and codeweaver. I have version 2 of the telnet debugger. Atleast that is what the console says when I type in "echo($dbgVersion);".

My problem is very peculiar in that when I start debugging, program execution doesn't stop in the place where I've placed the breakpoint. It stops somewhere else in the file. Its happening in both torsion and codeweaver delta 6. I don't know if this is a problem with the debugger and some problem in the way I've set things up.

I'm using Version 1.4 of the Torgque Gaming Engine.

I saw the quick clips on smdlabs website and the person in those videos doesn't seem to have a problem getting the debugger to break where he has place a breakpoint. !!

#1
12/17/2005 (9:29 pm)
You might want to ping Tom Spilman about this as he writes Torsion. :)
#2
12/21/2005 (12:32 pm)
Make sure you compile your torqueDemo.exe as debug so that you have more breakpoint places available. There is also a #define you can place in one of your files that will do the same for release mode at the potential of using more resources.
#3
01/02/2006 (12:16 pm)
Also be sure to delete the old DSO files... i've seen this cause misplaced breakpoints before.
#4
10/27/2006 (1:17 pm)
Hello there

i just downloaded the 1.5 version of the engine and have the same problem

is there a fix to this?