Game Development Community

Load brush in tilemap editor

by Shane · in Torque Game Builder · 12/16/2005 (9:22 pm) · 5 replies

I am not sure if this is in the forums or somewhere else or a known bug (Search isnt working). It seems that i can save a brush just find, but cannot load them??? what am i doing wrong. The load brushes dialog doesnt show any brushes in the window when ave them, perhaps im not using the proper extension or something? any hints?

I also had a wierd issue today, in redoin the brushes (Again cause i cant load them) for the platformer tutorial, it wasnt saving what i was setting them to (i did have an old tile map loaded) so perhaps thats why? in either case..this is all with the alpha sdk 1-1

thanks for any input.

#1
12/25/2005 (11:48 pm)
Okay, I am bumping this because im going bonkers. What does it take to get the tile editor to see the brush's i have saved. I save them, and they are there (for the platformer demo the brush'es it says to build I do and it does write them out to disk at about 3kb per file) but going to the tile editor and "load brushes" doesn't show anything in the folder...why is this? it is driving me nuts redoing the brush's everytime I want to change the tile map or what not, or is there a work around for this bug? thanks.
#2
12/25/2005 (11:58 pm)
I will keep this for future inquireries, perhaps it was in some other docs and i just missed it, so this will be for those too. But apparently the file extension has to be .bru

just fyi.
so I figured itout.
#3
12/27/2005 (1:18 pm)
Yes, the current file-dialog looks for files called ".bru". The reason I say current file-dialog is because it'll be changing when we merge with TGE v1.4. It's so naff at the moment I just can't bring myself to talk about it.

Adding the extension by default should be the standard function really.

Sorry for any confusion.

- Melv.
#4
07/21/2006 (10:44 am)
I'll bump it.

In the current version of TGB, I can save brushes but cannot load them.

The reason for this is that the "Load Brushes" dialogue only lists files of type "*.lyr", the tile layers, and doesn't give "All Files (*.*)" or "Brush Files (*.bru)" options.

Correction: That was the RC1 version that didn't allow me to load them. I just updated my TGB. Give me a few minutes to try it.

A few minutes later: Hoo-ray, it works! The "Load Brushes" dialogue gives "All Files (*.*)" as the only option, and selecting the file "foo.bru" successfully loads brushes.
#5
07/21/2006 (1:20 pm)
The Tile Editor has been completely replaced and re-envisioned in the next version of the Level Builder :) I'ts fully inside the Level Builder as well.