Load brush in tilemap editor
by Shane · in Torque Game Builder · 12/16/2005 (9:22 pm) · 5 replies
I am not sure if this is in the forums or somewhere else or a known bug (Search isnt working). It seems that i can save a brush just find, but cannot load them??? what am i doing wrong. The load brushes dialog doesnt show any brushes in the window when ave them, perhaps im not using the proper extension or something? any hints?
I also had a wierd issue today, in redoin the brushes (Again cause i cant load them) for the platformer tutorial, it wasnt saving what i was setting them to (i did have an old tile map loaded) so perhaps thats why? in either case..this is all with the alpha sdk 1-1
thanks for any input.
I also had a wierd issue today, in redoin the brushes (Again cause i cant load them) for the platformer tutorial, it wasnt saving what i was setting them to (i did have an old tile map loaded) so perhaps thats why? in either case..this is all with the alpha sdk 1-1
thanks for any input.
#2
just fyi.
so I figured itout.
12/25/2005 (11:58 pm)
I will keep this for future inquireries, perhaps it was in some other docs and i just missed it, so this will be for those too. But apparently the file extension has to be .bru just fyi.
so I figured itout.
#3
Adding the extension by default should be the standard function really.
Sorry for any confusion.
- Melv.
12/27/2005 (1:18 pm)
Yes, the current file-dialog looks for files called ".bru". The reason I say current file-dialog is because it'll be changing when we merge with TGE v1.4. It's so naff at the moment I just can't bring myself to talk about it.Adding the extension by default should be the standard function really.
Sorry for any confusion.
- Melv.
#4
In the current version of TGB, I can save brushes but cannot load them.
The reason for this is that the "Load Brushes" dialogue only lists files of type "*.lyr", the tile layers, and doesn't give "All Files (*.*)" or "Brush Files (*.bru)" options.
Correction: That was the RC1 version that didn't allow me to load them. I just updated my TGB. Give me a few minutes to try it.
A few minutes later: Hoo-ray, it works! The "Load Brushes" dialogue gives "All Files (*.*)" as the only option, and selecting the file "foo.bru" successfully loads brushes.
07/21/2006 (10:44 am)
I'll bump it.In the current version of TGB, I can save brushes but cannot load them.
The reason for this is that the "Load Brushes" dialogue only lists files of type "*.lyr", the tile layers, and doesn't give "All Files (*.*)" or "Brush Files (*.bru)" options.
Correction: That was the RC1 version that didn't allow me to load them. I just updated my TGB. Give me a few minutes to try it.
A few minutes later: Hoo-ray, it works! The "Load Brushes" dialogue gives "All Files (*.*)" as the only option, and selecting the file "foo.bru" successfully loads brushes.
#5
07/21/2006 (1:20 pm)
The Tile Editor has been completely replaced and re-envisioned in the next version of the Level Builder :) I'ts fully inside the Level Builder as well.
Torque Owner Shane
Dream. Build. Repeat.