Game Development Community

Worldcraft 3.3 problem!!!

by Hugo Queiriga · in General Discussion · 02/27/2002 (1:29 am) · 3 replies

Its the first time i'm using worldcraft for the torque engine, i followed all the setup for torque, and after i did my first object and i try to run it as map to see it for the first time i get 2 errors:
1- unable to find texture "CWALL" (.pnj or .jpg)

2- the other if i try to run it in normal mode: error,the map file must have a .map extension

i saved the object as .map, and as .rmf, either way it doesn't run!!!

Can anyone lease tell me a solution for this problem!!!

Thanks in Advance

#1
02/28/2002 (2:49 am)
Hi

First of all, I get the error with the .map extension too, if I wanna run it in WC! *g*

I think, you're using the textures.wad, right?
you get this error in the map2dif?
was your synopsis right? you have to define, where these textures are!
to convert a .map to a .dif, you need the textuers that are in your wad in a normal jpg or png file! so, if there aren't such files, you have to replace them!

hope that helps

Matthew
#2
02/28/2002 (10:22 am)
Yes :)
In your WC configuration there is a folder that your .dif goes to when you convert from .map to .dif. You can choose that they go some where else but there should be a default folder they go to. But anyhoo.. Any time I have seen this type of error (1- unable to find texture "CWALL" (.pnj or .jpg)) it is because you dont have a CWALL.png or CWALL.jpg in the folder where the .dif will reside.

For the .map extension error I cant help because I've never seen that one before :\

Aaron
#3
03/01/2002 (3:16 am)
Thank you guys for your help.
I'm going to try and solve this by following your tips :)
If i still can't make it work, i'll be posting back again on the same thread.

Sheers guys