Game Development Community

Soldier pack

by Yuko Cunningham · in Artist Corner · 12/15/2005 (1:41 pm) · 4 replies

I'm new at working with bones and IK. I'm trying to make a new animation with the soldier model, but I can't seem to figure out how to rotate the hands separately. Is there a way to do this without having to redo the rigging?

#1
12/15/2005 (3:26 pm)
What tool?
#2
12/19/2005 (5:34 am)
I'm using 3dsmax 7.
#3
12/23/2005 (1:33 pm)
In some (well, most) of the soldier's animation files, the hands are constrained to the "gun control" dummy, to make it easier to animate. If you want to start from scratch without those constraints, you should start with the "soldier_base" file (I believe that's what it's called) which doesn't have the constraints set up. A few of the other animations don't have it either, because it wasn't needed - for example the death animation, since both hands are free-moving instead of both holding the weapon together. If that is not the problem, let me know as I'd like to make sure it's not a bug or an error on my part.
#4
01/03/2006 (5:35 am)
Thanks Jeff. I actually did do just that and it worked!