Game Development Community

Bitmap or Commander Map/Radar for TSE?

by J.C. Smith · in Torque Game Engine Advanced · 12/14/2005 (7:01 am) · 4 replies

Hey there guys and gals. I have the need to get a map/radar system working for a project. None of the map/radar systems have been ported in any of the resource areas, I've taken a stab at porting some of them to no avail. I started writing a simple map system from scratch, but have been having a number of problems getting a handle on the GFX calls. So I figured I'd pop in here and see if anyone had done this in TSE yet? And if so if they'd be willing to share or swap information.

#1
12/14/2005 (10:51 am)
I haven't done it yet. But if you look at the ::updateReflection call in terrain/waterBlock.cpp you can see an example of rendering the scene to a texture. Then you can display this texture in a GuiBitmapCtrl pretty easily. I wrote a tiny TDN article about doing that.

bzztbomb -- Knowhere Studios
#2
12/15/2005 (12:52 am)
Thanks a bunch, I'll check it out when I get off work today.
#3
03/21/2006 (3:19 am)
Dead link, got an updated link?
#4
03/21/2006 (3:49 am)
Could try my resource, which puts a bitmap radar into TSE?