Game Development Community

Air vehicle crashing engine

by Yuko Cunningham · in Artist Corner · 12/13/2005 (12:46 pm) · 4 replies

I'm having a problem where my air vehicle seems to crash when it's put into the engine. I had it where the collision was named collision- and col-1 which worked in Show Tool Pro, but not on the engine. I called it collision-1 and col-1 and it wouldn't show up in Show Tool Pro. I tried using the dtsglobal.cfg file and that didn't work. I also created a cfg file:

AlwaysExport:

eye
cam
mount*

NeverExport:

detail1
start1
start02

I also tried it without a cfg file and had the same results.

I read on one of the threads to have the collapse transform not checked and tried it that way. The engine still crashes.

Has anyone else had this problem or can anyone help me?

#1
12/13/2005 (2:46 pm)
Pop open your console log and see what it says it's crashing for. Odds are you'll find it there or you'll have more information that we can further help you with.

And collapse transforms needs to be unchecked, correct.
#2
12/13/2005 (3:30 pm)
I got the same effect always happens when the air vehicle moves fast
(divebombing for example)

i use the bravetree flyer pack so the model should be ok.
#3
12/14/2005 (6:44 am)
The console log doesn't really say much. It crashes when it tries to load up the model. This is what the console.log looks like:

*** LOADING MISSION
*** Stage 1 load
*** Stage 2 load

Does this make any sense?
#4
12/14/2005 (1:38 pm)
Ok, I got it working. I was missing an eye node. Silly me. I didn't realize that it would make the whole engine crash. I won't make that mistake again.

Thanks for your help!