1.3 to 1.4 project problems
by Bhood · in Torque Game Engine · 12/13/2005 (4:10 am) · 7 replies
Hi there,
I was just about to buy the full version of Torque this morning, after developing a project in the demo for past few months. Realised there's an upgrade to 1.4 and so downloaded the demo to check everything would be ok and no - project is really a bit of a mess in 1.4!
So far can't find any real info on changes to script etc to figure out what's going on (anyone know where I should be looking?)...
in the meantime a couple of issues I'm facing which I'd be so grateful for advice on are:
- lighting is vastly different in 1.4 from 1.3. The buildings I've made in Quark's becomes all bleached out in 1.4, both interiors from light emitters and exterior from sun settings. I've had to totally change values (and am in the process of changing my light emitters in Quark) and to be honest not managed a decent setup to match what I had before as yet. Anyone have any ideas if there's a quick fix for this - seems like a bit weird change to me.
- also, can't get to switch between 1stPPOV and 3rdPPOV. Have it as a bind to the TAB key and had set up my game to start in 3rdPPOV but in 1.4 opens in 1stPPOV and so far can't find anyway to change it. Is this a scripting change?
Any tips would be so welcome.
Thanks, Bev
I was just about to buy the full version of Torque this morning, after developing a project in the demo for past few months. Realised there's an upgrade to 1.4 and so downloaded the demo to check everything would be ok and no - project is really a bit of a mess in 1.4!
So far can't find any real info on changes to script etc to figure out what's going on (anyone know where I should be looking?)...
in the meantime a couple of issues I'm facing which I'd be so grateful for advice on are:
- lighting is vastly different in 1.4 from 1.3. The buildings I've made in Quark's becomes all bleached out in 1.4, both interiors from light emitters and exterior from sun settings. I've had to totally change values (and am in the process of changing my light emitters in Quark) and to be honest not managed a decent setup to match what I had before as yet. Anyone have any ideas if there's a quick fix for this - seems like a bit weird change to me.
- also, can't get to switch between 1stPPOV and 3rdPPOV. Have it as a bind to the TAB key and had set up my game to start in 3rdPPOV but in 1.4 opens in 1stPPOV and so far can't find anyway to change it. Is this a scripting change?
Any tips would be so welcome.
Thanks, Bev
#2
any idea where to go to look up the scripting changes? Just really need to get this 1stPPOV/3rdPPOV issues sorted first so I can get back on track...
thanks, bev
12/13/2005 (8:21 am)
Ah, so that's TLK bleaching my interiors out - can anyone from Garage Games confirm that TGE 1.4 will behave more like 1.3 (i.e. not screw my interiors lighting up?)?any idea where to go to look up the scripting changes? Just really need to get this 1stPPOV/3rdPPOV issues sorted first so I can get back on track...
thanks, bev
#3
Your buildings will be back to normal.
12/13/2005 (8:31 am)
If you can, just compile 1.4 and replace the executable with your newly compiled version, and that should will get rid of the lighting pack.Your buildings will be back to normal.
#4
Will that solve scripting changes issue too?
Thanks
12/13/2005 (9:09 am)
Umm, not up to speed on compiling etc yet as I was just about to buy full version when I ran into the 1.3/1.4 issues - is it straight forward? Will that solve scripting changes issue too?
Thanks
#5
compiling is usually straight-forward if you're using a usual dev system like VC6 or 7.
recompiling shouldn't change the behviour of any scripting tho, so those issues would still be with you.
another option is to buy the full version and stick with 1.3.
12/13/2005 (9:19 am)
1.4 definitely ships sans TLK.compiling is usually straight-forward if you're using a usual dev system like VC6 or 7.
recompiling shouldn't change the behviour of any scripting tho, so those issues would still be with you.
another option is to buy the full version and stick with 1.3.
#6
thanks for all advice.
12/14/2005 (1:52 am)
Ok thanks. I've got organised to buy the full version and get hold of the full build for 1.3, so I will stear clear of 1.4 until I'm starting a new project (rather than at the end of one!).thanks for all advice.
#7
12/14/2005 (6:14 am)
I would recommend using 1.4 when you buy the license. Its much cleaner and has more goodies than 1.3. Porting from 1.3 to 1.4 is really very painless, and since you've only worked in scripts should be even less painless. Just copy the folder over into the 1.4 directory and change a few lines. The reason TAB broke for you is that toggling first person has changed a little, just take a look at a clean copy of 1.4 and you'll see the changes.
Torque 3D Owner Marco Meier
Slickware Games
So, you don't have to mess with your values if you don't wanna get TLK (it is still a separated product, see the product page). I think, the lighting in TGE 1.4 is still (or nearly) the same as in TGE 1.3.
AFAIK the dso format has changed a bit (please correct me if I'm wrong). I haven't looked into 1.4 enough to tell you what has changed on the scripting front. But I'm sure someone else will do so.