Game Development Community

1.3 Compile Question

by Thomas Shaw · in Torque Game Engine · 12/10/2005 (8:07 pm) · 3 replies

Hey everyone. This may seem obvious, but I haven't been able to find the answer anyplace (especially since the search function isn't working).

How do you compile a non-debug (Production) build? I want a quick-loading REAL build of my source instead of the debugger version that I get when I just hit "Build Demo".

I am using engine 1.3, thanks.

#1
12/11/2005 (4:35 pm)
Nobody knows how to do this? That's pretty odd...
#2
12/13/2005 (6:53 am)
Hi there,

In Visual Studio, Build -> Configuration Manager, choose Release instead of Debug.

I have another related question. I did manage to build a release version : torqueDemo.exe of 2+ MB; however the one that come with the 1.3 installer is much smaller at about 931KB. Anyone knows why and how to build that with VS?

Thanks.
#3
12/13/2005 (9:49 pm)
Thanks for answering this Ron.