1.3 Compile Question
by Thomas Shaw · in Torque Game Engine · 12/10/2005 (8:07 pm) · 3 replies
Hey everyone. This may seem obvious, but I haven't been able to find the answer anyplace (especially since the search function isn't working).
How do you compile a non-debug (Production) build? I want a quick-loading REAL build of my source instead of the debugger version that I get when I just hit "Build Demo".
I am using engine 1.3, thanks.
How do you compile a non-debug (Production) build? I want a quick-loading REAL build of my source instead of the debugger version that I get when I just hit "Build Demo".
I am using engine 1.3, thanks.
#2
In Visual Studio, Build -> Configuration Manager, choose Release instead of Debug.
I have another related question. I did manage to build a release version : torqueDemo.exe of 2+ MB; however the one that come with the 1.3 installer is much smaller at about 931KB. Anyone knows why and how to build that with VS?
Thanks.
12/13/2005 (6:53 am)
Hi there,In Visual Studio, Build -> Configuration Manager, choose Release instead of Debug.
I have another related question. I did manage to build a release version : torqueDemo.exe of 2+ MB; however the one that come with the 1.3 installer is much smaller at about 931KB. Anyone knows why and how to build that with VS?
Thanks.
#3
12/13/2005 (9:49 pm)
Thanks for answering this Ron.
Torque 3D Owner Thomas Shaw