Explosions
by Chris "C2" Byars · in Torque Game Engine · 12/10/2005 (11:53 am) · 4 replies
Two questions that've been bugging me.
1. What's the best way to go about designing an explosion to give the appearance of dirt flying upward into the air, and falling back down? Similar to Halo's grenade's explosions and the bullet "explosions" when the bullet hits the ground. Basically a particle that after it's gravity makes it go up, then it goes down after an apex?
2. How can you make a projectile do different explosions depending on what it hits? Example, sparks when the bullet hits a wall or hard object, dirt when it hits the ground, spray when it hits water, etc?
1. What's the best way to go about designing an explosion to give the appearance of dirt flying upward into the air, and falling back down? Similar to Halo's grenade's explosions and the bullet "explosions" when the bullet hits the ground. Basically a particle that after it's gravity makes it go up, then it goes down after an apex?
2. How can you make a projectile do different explosions depending on what it hits? Example, sparks when the bullet hits a wall or hard object, dirt when it hits the ground, spray when it hits water, etc?
#2
For number 2, I've noticed that search isn't yielding results much today.. strange. But thanks for that information, the sound effect change would come in handy as well.
12/10/2005 (12:44 pm)
Didn't think of that for number one, duh lol :P Thanks.For number 2, I've noticed that search isn't yielding results much today.. strange. But thanks for that information, the sound effect change would come in handy as well.
#4
@David Blake: Can't seem to come up with any good results, though. Searching for "target sounds", "target sound", "bullet hit sound", "material hit sounds", and things like that haven't yielded anything very relevant. The closest thing is a reference to Crime Force, which is a game that disappeared off the face of the planet, like many pre-2004 TGE projects. :/
12/11/2005 (1:51 pm)
Well the search function is working again, though the entire GG site seems to be on and off the past few days.@David Blake: Can't seem to come up with any good results, though. Searching for "target sounds", "target sound", "bullet hit sound", "material hit sounds", and things like that haven't yielded anything very relevant. The closest thing is a reference to Crime Force, which is a game that disappeared off the face of the planet, like many pre-2004 TGE projects. :/
Employee David Montgomery-Blake
David MontgomeryBlake
When the search function is working again, search for target sounds. I belive that there was a thread on changing the sound effect based upon what material you're shooting. Rather than triggering a sound (or in addition to it), change the particle emitter.