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Tribes2 functions that didn't make it to TGE

by Tim Heldna · in General Discussion · 12/08/2005 (5:16 am) · 22 replies

I've used some code from tribes2 scripts to help me implement some weapons. Mainly i wanted to get a minigun working properly and have done so sucessfully. Upon doing so i noticed that the original tribes engine has some cool weapons functions that didn't make it into torque. Eg the decal data for bullet holes, tracers, projectile spread etc. Why arn't these things in stock torque???
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#21
03/13/2006 (5:49 pm)
Also note that a popular mod called Version2 for Tribes 2 is available and it might include even better script examples than the stock Tribes 2 scripts did. Also .vl2 files are in zip format, not RAR. :)
#22
03/13/2006 (5:52 pm)
Works for both rar & zip :P
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