Milkshape and textures
by Jon Jorajuria · in Torque Game Engine · 12/07/2005 (8:06 pm) · 8 replies
Hello all,
I am trying to export a weapon from Milkshape to DTS. The weapon exports just fine but the textures do not. I have used both the standard exporter and dts plus. I have checked off the export materials tab. What am I missing, I know its something stupid.
I am trying to export a weapon from Milkshape to DTS. The weapon exports just fine but the textures do not. I have used both the standard exporter and dts plus. I have checked off the export materials tab. What am I missing, I know its something stupid.
About the author
#2
12/07/2005 (8:25 pm)
Might be better to ask this in the MilkShape exporter forums, where it has already been answered at least a dozen times.
#3
12/07/2005 (8:38 pm)
The textures need to be powers of 2.
#4
12/07/2005 (8:47 pm)
Sorry about the wrong forum...thanks Dreamer
#5
12/10/2005 (8:52 am)
Someone could just as easily say : Make sure you import the texture as a .png into the same folder as your .dts... And as Willbkool says make sure its to the power of 2. I only say this because it took me several days to find the answer.
#6
12/10/2005 (11:46 am)
Make sure that you use either jpg or png format, and that they are a power of 2 resolution. Power of 2 means each side must be 2, 4, 8, 16, 32, 64, 128, 256, 512, or 1024 pixels long. Once your shape is exported to DTS, place the image file for your texture in the same or parent directory of the .dts file.
#7
12/11/2005 (2:29 am)
The thing that might be confusing you is the "export material information" option in the exporter. It does exactly what it says, it exports material information. It doesn't export textures unfortunately. You have to copy them manually.
#8
12/11/2005 (7:16 am)
That was a great explaination Dave!!! It does seem as though the texture should export as part of the .dts but of course it doesn't. Wish I would have found such a straight forward explaination a few weeks ago.
Torque Owner Mike Kuklinski