Game Development Community

Is Torque reliable as arcade game platform?

by DNADMG · in General Discussion · 12/07/2005 (3:04 pm) · 4 replies

We are designing a PC-based arcade-style game system, and evaluating using Torque as the development environment. Our main concern is: is Torque stable enough to do the job? Can a Torque game run day and night, over and over, and not crash? We'll be using Linux as our OS.

If anyone has any experience using Torque in this fashion, i.e. with lots of uninterrupted uptime (say a kiosk or deployed prototype arcade game), please share what you've found regarding Torque's uptime/reliability. Thanks

#1
12/07/2005 (3:07 pm)
I believe Orbz was ported in this fashion. It made so many strange jumps. You should read Jeff's .blog first though.
#2
12/07/2005 (4:39 pm)
Torque is stable. Now if you start changing source then it's your responsiblity to do a proper QA pass.

Torque engine is as stable as unreal and other big money engines. *IMO
#3
12/07/2005 (5:03 pm)
I have never ran torque for days ata time, but I have left it running for hours while I nap or go out, and I found that it ran at the same speed as it did when I left it (eg. no memory leaks causing slowdowns). The only time I've had Torque crash on me was only due to my own stupid programming errors.
#4
12/07/2005 (5:27 pm)
I would ask them over at prarie games because Minions of Mirth is using Torque and it's always running except when they patch as it's a sort of... MMO Multiplayer Offspring ;)