Melee combat required animations?
by Thomas Shaw · in Torque Game Engine · 12/07/2005 (2:33 am) · 0 replies
Hey everyone. I am working on ironing out some kinks in this following Sever Side Melee Combat resource:
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5377
What I am having trouble with is identifying which animations I need to keep from his custom orc.
You see, I have my own characters that aren't the same size (though they still use the 3DS Max biped). I want my own characters to be able to use this resource as effectively as the orc does.
I also have my own weapons, attatched to the arms. I understand how to code them, but again, am wondering what animations I need to keep to make this whole thing work right.
There are definitely animations required to make this work right. I just don't know which ones they are. I have a good feeling from reading the code that the camera ones are needed.
Could we help make a list so I can post it on the resource?
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5377
What I am having trouble with is identifying which animations I need to keep from his custom orc.
You see, I have my own characters that aren't the same size (though they still use the 3DS Max biped). I want my own characters to be able to use this resource as effectively as the orc does.
I also have my own weapons, attatched to the arms. I understand how to code them, but again, am wondering what animations I need to keep to make this whole thing work right.
There are definitely animations required to make this work right. I just don't know which ones they are. I have a good feeling from reading the code that the camera ones are needed.
Could we help make a list so I can post it on the resource?