Game Development Community

Particle system?

by Ryan Scott · in Torque Game Engine · 12/06/2005 (3:26 pm) · 20 replies

Is there a 3rd party particle system for the game engine?

i want to make lovely explosions and other particle effects as easily as possible.

#1
12/06/2005 (4:32 pm)
Torque does particle systems stock..
they aint up to scratch for you?...
if you spend a bit of time thinkin bout the setup you can do some really good stuff..

i know timothy aste's pack has some particle setups in it.. and i think there was an arcane magic pack aswell.. dont know of any specific explosion ones..
#2
12/06/2005 (5:03 pm)
Ah, just discovered it!

yes, it looks quite satisfactory. i wonder however if anyone has developed a system for creating them, or a library of them you can buy?

for Blitz there is Candy Factory and other tools for creating particles in Particle Candy, a module for doing particles.

http://www.x-pressive.com/ParticleCandy/html/tools.html
#3
12/06/2005 (5:52 pm)
There is an Editor?

...

O.o
#4
12/06/2005 (6:01 pm)
That's my question - is there an editor for creating particles?
#5
12/06/2005 (6:05 pm)
Press F5.

(in TGE 1.3 at least. i think it may have gotten lost in 1.4)
#6
12/06/2005 (6:08 pm)
Whoah, it makes no sense. i'll read more - this thing doesn't appear to deal with particles, but does move my guy around
#7
12/06/2005 (6:34 pm)
F5 in 1.4 is the mission area editor....
#8
12/10/2005 (3:12 pm)
T2D has a sweet particle editor.. fire even looks more real in T2d than stock torque.

The future is.. TSE with shader enhanced particle system.

I repainted the sparks in this Nvidia Vulcan demo to green ish...
www.noobgames.com/images/vulcan01.jpg
#9
12/10/2005 (3:17 pm)
Allyn: Try hitting F5 while not in the World Editor!
#10
12/10/2005 (3:20 pm)
Holy thats nice fire to bad we can't get that in tge
#11
12/10/2005 (5:19 pm)
I'm with Randy about T2D. I've been looking back and forth recently, hoping there was a way to make TGE particles in T2D's editor. I'd love to see someone work out a new particle editor for TGE! I will say that having one there is better than having nothing though.

-KMc
#12
12/11/2005 (2:58 pm)
Quote:I'd love to see someone work out a new particle editor for TGE!

Why not just make your own particle editor! Put together a simple GUI that pops up when you run a command such as "particleEditor" that will allow you to name a datablock a let you send values to the datablock while in the engine. This would be similar to "tree" and other such dialogs. Can't see that this would be that hard.
#13
12/12/2005 (4:32 pm)
Josh Moore: aparently, that only works if you have the Torque lighting pack.

Im using the SDK version Sans Lighting kit. (Totrial.bace)
#14
12/12/2005 (4:43 pm)
Just to clarify, hitting f5 in version 1.4 will do nothing. The partile editor has been deliberately removed. If you still want to use it you'll have to copy it across from 1.3. I don't know why it was left out in 1.4, all Ben said was that 'Garage Games no longer officially supports it'.

Oh, and when i say removed all they did was leave out the gui file, everything else is still there. Oh and i'm not suggesting that the particle system was removed, only the gui component. Oh and the lighting pack has no bearing on whether or not it will work.
#15
12/12/2005 (5:02 pm)
It dosnt work in 1.3 demo, it dosnt work in the 1.4 demo or the SDK, it works in the lighting pack.

Thats how i came to that conclusion. =)
#16
12/12/2005 (5:19 pm)
Never tried it in the demo, not much seems to work for me with demo's. Eg in the walkthrough there's a section on weather which goes on about lightning yet i see no lightning. The crossbow plays the footstep sound or the reload sound when firing, and the footstep sound that is supposed to play is replaced with the crossbow firing sound. The 1.4 demo had fewer problems but audio is still all messed up.
#17
02/05/2006 (10:57 am)
If you want to get the particle editor to work with 1.4 all you have to do is copy over creator/editor to common/
(Or make a dir in common/ called "editor" and copy over the respective files).

After that you simply call 'toggleParticleEditor(1);' from either the console of bind it to a key/button.
#18
02/24/2006 (6:18 am)
Why was this disabled?
#19
11/11/2006 (7:55 pm)
For anyone interested. It seems that F5 does invoke the particle editor in TGE 1.5
TGE 1.5 includes TLK, but I am not sure if this has anything to do with why it works.
All I can tell you is F5 brings up the interface like it is supposed to.
I am new to Torque so I am not sure of any history where it may have been disabled.
At any rate, it works now.
Happy tweeking !
#20
11/11/2006 (8:04 pm)
It wasn't actually disabled in 1.4
Some folders were renamed and the particle editor paths weren't set to the new folders, so when you pressed F5, it was looking for a folder that didn't exist.
They fixed the path in 1.5 so it works out of the box.
To use it, go into your game and press F5 Make sure you are Not in the mission editors tho.