Total noob question about what to buy
by Ryan Scott · in Torque Game Engine · 12/01/2005 (2:25 pm) · 7 replies
I'm a total torque noob, but experienced coder, and currently using blitz 3d.
i want to get torque to create 3d games, network capable.
i am not sure what it is that i need - do i need to get the game engine, the net library, and the shader engine?
is there other parts that i should get? if i don't for example get the shader engine now, but when i want to start doing shader work on a project can i just buy and plug in the shader engine and start doing shader code without much modification to my program?
i want to start out with everything I need so i'm not constrained.
are there menu/game interface 'modules' or something i can use to give me a jump start on that as well? i want to do as little hand coding as possible, using as much off the shelf point and clicky stuff as i can. i can code but its faster to use off the shelf components to start :)
i want to get torque to create 3d games, network capable.
i am not sure what it is that i need - do i need to get the game engine, the net library, and the shader engine?
is there other parts that i should get? if i don't for example get the shader engine now, but when i want to start doing shader work on a project can i just buy and plug in the shader engine and start doing shader code without much modification to my program?
i want to start out with everything I need so i'm not constrained.
are there menu/game interface 'modules' or something i can use to give me a jump start on that as well? i want to do as little hand coding as possible, using as much off the shelf point and clicky stuff as i can. i can code but its faster to use off the shelf components to start :)
#2
can i get an indie license and then upgrade to commercial license without doing anything special (except paying some extra $)
is the software the same for indie as commercial or are there differences?
i was thinking to develop on indie license then upgrade upon release?
12/01/2005 (2:30 pm)
Thanks so muchcan i get an indie license and then upgrade to commercial license without doing anything special (except paying some extra $)
is the software the same for indie as commercial or are there differences?
i was thinking to develop on indie license then upgrade upon release?
#3
Commercial licensing is only necessary when the combined revenues of your game + that of the publisher exceed 1/2 mil. (C;
12/01/2005 (2:40 pm)
Indy and commercial are only different in the specifics of the license, the technology is the same.Commercial licensing is only necessary when the combined revenues of your game + that of the publisher exceed 1/2 mil. (C;
#4
You can download the TGE 1.4 demo from www.garagegames.com/pg/demo.php?id=1 and give it a try. Pretty much everything you see in the demo is also in the TGE license(*). The demo even allows worldbuilding/layout of missions/levels (in the FPS demo just hit F11). The demo is a great way to truly test drive the engine.
Good luck and have fun,
Aaron E.
* Note: A stripped down version of John Kabus' lighting kit is included in the 1.4 demo. The LK isn't required to make games in TGE, but it does spice things up a bit.
12/01/2005 (2:57 pm)
Ryan,You can download the TGE 1.4 demo from www.garagegames.com/pg/demo.php?id=1 and give it a try. Pretty much everything you see in the demo is also in the TGE license(*). The demo even allows worldbuilding/layout of missions/levels (in the FPS demo just hit F11). The demo is a great way to truly test drive the engine.
Good luck and have fun,
Aaron E.
* Note: A stripped down version of John Kabus' lighting kit is included in the 1.4 demo. The LK isn't required to make games in TGE, but it does spice things up a bit.
#6
It allows you to change lighting values dynamically, on the fly.
If you fiddle with "stock" Torque, you'll realize that different entities don't necessarily react to dynamic lights as the game is played... interiors leap to mind, but the lighting kit changes all that.
Honestly, I'd say, don't worry about TLK just yet - grab Torque and get your feet wet... there will be plenty of time to get into all the shiny new add-on toys. =D
12/01/2005 (3:17 pm)
The lighting kit adds functionality to the existing lighting model (volumetric) in Torque.It allows you to change lighting values dynamically, on the fly.
If you fiddle with "stock" Torque, you'll realize that different entities don't necessarily react to dynamic lights as the game is played... interiors leap to mind, but the lighting kit changes all that.
Honestly, I'd say, don't worry about TLK just yet - grab Torque and get your feet wet... there will be plenty of time to get into all the shiny new add-on toys. =D
#7
12/01/2005 (3:25 pm)
Clarification: 1/4 million for commercial license.
Torque Owner Kirby Webber
TGE is networked "out of the box".
TNL is a cleaned up version of the net code that you can use to plug into anything you want to network, like say a custom engine.
TSE is TGE but Shader enhanced. It's also still in the early adopter phase and IIR requires a TGE license to purchase anyway.
The product you are looking for is TGE. (C;