Game Development Community

How to do unicode string comparison in 1.4 via C++?

by Robert Geiman · in Torque Game Engine · 11/30/2005 (12:54 pm) · 0 replies

I'm under the assumption that in TGE 1.4 I should be using StringBuffer to hold any multi-lingual text. Is this correct? If so, how can I check if two StringBuffer's are equal to each other?