Game Development Community

1.4 particles...

by Kirby Webber · in Torque Game Engine · 11/30/2005 (8:35 am) · 3 replies

In the past, I've had problems with torque not interpreting the alpha channels of the particles correctly, resulting in obvious square (albeit semi-transparent) blocks.

Incidentally, this happened while using the particles provided with the engine. =\

When I fired up the FPS starter in 1.4 to check out all the new features, the first thing I noticed was that the foot puffs were clearly square rather than fading at the edges as the alpha channel is defined.

At first, I feared the worst, that perhaps it was an issue with my particular PC, but then I noticed that the particles emitted from the smoke stack on the hutss appear flawlessly.

At this point, I just want to check with other user and see if anyone else has noticed this before I ascribe it to a datablock/ definition error.

So, anyone else noticed this before?

#1
11/30/2005 (9:17 am)
I always took the square looking foot puffs as 'the texture is too low in resolution'...?
#2
11/30/2005 (9:19 am)
Well... it's good to know that someone else HAS experienced this.

Interestingly enough, the foot puff particle is using the same *.png file as the smoke IIRC...
#3
11/30/2005 (9:46 am)
You might look at the source file of whatever paint program you're using. I've noticed in the past the opacity in some of the source files wasn't truely 100% transparent. Try making a particle graphic yourself and see if you get the same results.