Game Development Community

Client / Dedicated Server TGE 1.4

by CdnGater · in Torque Game Engine · 11/29/2005 (5:55 am) · 44 replies

I was wondering if anyone else has tried the Dedicated Server and Client setup for TGE 1.4? Its easy to setup. (And yes, its simply out of the box except for the minor creator change I posted someplace else)

One thing I am encountering, is that the client is very choppie when you move around, even Kork seems to be stuttering when he walks.

In the combined client/server its nothing is wrong. So has anybody else seen this in 1.4? do you know whats wrong and can share? (again yes, I have searched the forums)

Just one last thought, did GarageGames QA the Client / Dedicated Server setup that they so advertise?
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#41
05/03/2006 (9:13 pm)
Matt - thanks dude. Your fix does take care of the jitters completely - and when I don't do the fix on the client, the framerate is fast.

How did you make it so that you could use only one .exe? I'm looking for some kind of "if" statement I can use to know if it's a dedicated server or not, so that I only set it to false when it is dedicated.

Thanks for your info!

James
#42
05/04/2006 (12:50 pm)
I just do Con::getBoolVariable("$Server::isDeticated); and set that to true when a deticated server is launched.

I'm sure you can figure taht out. :D
#43
10/27/2006 (6:47 pm)
I'm having the same problem. Making this change:


mUsingPerfCounter = false;


did greatly improve things for me, but did not totally fix the problem. Can anybody at GarageGames tell me what the official word is on this problem? Does 1.5 make any fixes for this? I did a quick test with 1.5 and it did not seem to fix the problem.
#44
10/27/2006 (8:31 pm)
As far as I know GG has no idea what the exact problem is. They began doing some research on it recently but I wouldn't expect any fixes.
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