Game Development Community

Bone limits

by Morphonix LLC · in Torque Game Engine · 11/28/2005 (7:47 am) · 3 replies

We have a character that is attached to a machine by many wires.
The wires are boned and driven by IK in Maya, and our animations are exporting and viewable in "show tool pro".

This character, however, crashes the engine and the engine hosted show tool.

I suspect that the issue is the 450+ bones that drive the mass of wires.

I've started debugging this, but I've not gotten to the bottom of it yet.

Questions:

1. Is there a hard limit to the number of bones a character can have? (circa V.1.3)

2. Is there an easy way to increase any limits that may exist.


Thanks!

Dennis.

#1
12/01/2005 (1:18 pm)
(bump)

Show Tool pro does not seem to have the same bone limits... does anyone know how this was accomplished?

I would like to be able to display this character in one piece :-)

Thanks.
#2
12/12/2005 (8:02 am)
Anyone?

Is this a stupid question?

Here's a quote... I don't know where it came from...

"There are no stupid questions. There are only ignorant idiots."

So can someone help this ignorant idiot? I would be very grateful :-)

Dennis.

[edited... I misspelled "idiot"]
#3
12/12/2005 (1:55 pm)
Random questions:

What kind of class are you attaching the model too? Player or vehicle class needs specific nodes in order to work, maybe you're missing one? Try using "StaticShape" to display your model first, does that crash?

Have you run the engine in the debugger? It should break on the line that is crashing and give you a clue about what's wrong with it.

bzztbomb -- Knowhere Studios